/*************************************************************************** This source file is part of OGREBULLET (Object-oriented Graphics Rendering Engine Bullet Wrapper) For the latest info, see http://www.ogre3d.org/phpBB2addons/viewforum.php?f=10 Copyright (c) 2007 tuan.kuranes@gmail.com (Use it Freely, even Statically, but have to contribute any changes) This program is free software; you can redistribute it and/or modify it under the terms of the GPL General Public License with runtime exception as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GPL General Public License with runtime exception for more details. You should have received a copy of the GPL General Public License with runtime exception along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/licenses/old-licenses/gpl-2.0.html ----------------------------------------------------------------------------- */ #ifndef _OGREBULLETCOLLISIONS_GImpact_Shapes_H #define _OGREBULLETCOLLISIONS_GImpact_Shapes_H #include "OgreBulletCollisionsPreRequisites.h" #include "BulletCollision/GIMPACT/btGImpactShape.h" #include "BulletCollision/GIMPACT/btGImpactCollisionAlgorithm.h" #include "OgreBulletCollisionsShape.h" namespace OgreBulletCollisions { #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32 class __declspec( dllexport ) GImpactConcaveShape : public CollisionShape #else class GImpactConcaveShape : public CollisionShape #endif { public: GImpactConcaveShape(Ogre::Vector3 *_vertices, unsigned int _vertex_count, unsigned int *_indices, unsigned int_index_count); virtual ~GImpactConcaveShape(); bool drawWireFrame(DebugLines *wire, const Ogre::Vector3 &pos = Ogre::Vector3::ZERO, const Ogre::Quaternion &quat= Ogre::Quaternion::IDENTITY) const; private: btTriangleMesh* mTriMesh; }; } #endif