/*************************************************************************** This source file is part of OGREBULLET (Object-oriented Graphics Rendering Engine Bullet Wrapper) For the latest info, see http://www.ogre3d.org/phpBB2addons/viewforum.php?f=10 Copyright (c) 2007 tuan.kuranes@gmail.com (Use it Freely, even Statically, but have to contribute any changes) This program is free software; you can redistribute it and/or modify it under the terms of the GPL General Public License with runtime exception as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GPL General Public License with runtime exception for more details. You should have received a copy of the GPL General Public License with runtime exception along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/licenses/old-licenses/gpl-2.0.html ----------------------------------------------------------------------------- */ #include "OgreBulletCollisions.h" #include "Utils/OgreBulletConverter.h" #include "Shapes/OgreBulletCollisionsCapsuleShape.h" #include "Debug/OgreBulletCollisionsDebugLines.h" using namespace Ogre; using namespace OgreBulletCollisions; namespace OgreBulletCollisions { // ------------------------------------------------------------------------- CapsuleCollisionShape::CapsuleCollisionShape(const Real radius, const Real height, const Vector3 &axe): CollisionShape() { if (axe == Vector3::UNIT_X) mShape = new btCapsuleShapeX(radius, height); else if (axe == Vector3::UNIT_Y) mShape = new btCapsuleShape (radius, height); else if (axe == Vector3::UNIT_Z) mShape = new btCapsuleShapeZ(radius, height); } // ------------------------------------------------------------------------- CapsuleCollisionShape::~CapsuleCollisionShape() { } }