/*************************************************************************** This source file is part of OGREBULLET (Object-oriented Graphics Rendering Engine Bullet Wrapper) For the latest info, see http://www.ogre3d.org/phpBB2addons/viewforum.php?f=10 Copyright (c) 2007 tuan.kuranes@gmail.com (Use it Freely, even Statically, but have to contribute any changes) This program is free software; you can redistribute it and/or modify it under the terms of the GPL General Public License with runtime exception as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GPL General Public License with runtime exception for more details. You should have received a copy of the GPL General Public License with runtime exception along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/licenses/old-licenses/gpl-2.0.html ----------------------------------------------------------------------------- */ #ifndef _OGREBULLETCOLLISIONS_CollisionWorld_H #define _OGREBULLETCOLLISIONS_CollisionWorld_H #include "OgreBulletCollisionsPreRequisites.h" namespace OgreBulletCollisions { // ------------------------------------------------------------------------- // basic CollisionWorld class CollisionsWorld { public: CollisionsWorld(Ogre::SceneManager *scn, const Ogre::AxisAlignedBox &bounds, bool init = true, bool set32bitsAxisSweep = true); virtual ~CollisionsWorld(); void addObject(Object *obj); /// Returns false if obj was not found. bool removeObject(Object *obj); void discreteCollide(); bool isObjectregistered(Object *) const; Object *findObject(Ogre::SceneNode *node) const; Object *findObject(btCollisionObject *object) const; // mShowDebugContactPoints getter bool getShowDebugContactPoints() const { return mShowDebugContactPoints; } // mShowDebugContactPoints setter void setShowDebugContactPoints(bool show); // mShowDebugShapes getter bool getShowDebugShapes() const { return mShowDebugShapes; } // mShowDebugShapes setter void setShowDebugShapes(bool val); Ogre::SceneManager *getSceneManager() const {return mScnMgr;} btCollisionWorld *getBulletCollisionWorld() const {return mWorld;} void launchRay (CollisionRayResultCallback &ray, short int collisionFilterMask = -1); protected: btCollisionWorld* mWorld; btCollisionDispatcher* mDispatcher; btBroadphaseInterface* mBroadphase; Ogre::AxisAlignedBox mBounds; btDefaultCollisionConfiguration mDefaultCollisionConfiguration; std::deque mObjects; bool mShowDebugShapes; bool mShowDebugContactPoints; DebugLines * mDebugContactPoints; Ogre::SceneManager * mScnMgr; }; } #endif //_OGREBULLETCOLLISIONS_CollisionWorld_H