/*************************************************************************** This source file is part of OGREBULLET (Object-oriented Graphics Rendering Engine Bullet Wrapper) For the latest info, see http://www.ogre3d.org/phpBB2addons/viewforum.php?f=10 Copyright (c) 2007 tuan.kuranes@gmail.com (Use it Freely, even Statically, but have to contribute any changes) This program is free software; you can redistribute it and/or modify it under the terms of the GPL General Public License with runtime exception as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GPL General Public License with runtime exception for more details. You should have received a copy of the GPL General Public License with runtime exception along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/licenses/old-licenses/gpl-2.0.html ----------------------------------------------------------------------------- */ #ifndef _OGREBULLETCOLLISIONS_CollisionRay_H #define _OGREBULLETCOLLISIONS_CollisionRay_H #include "OgreBulletCollisionsPreRequisites.h" namespace OgreBulletCollisions { // ------------------------------------------------------------------------- // basic CollisionRay class CollisionRayResultCallback { public: CollisionRayResultCallback(const Ogre::Ray &ray, CollisionsWorld *world, Ogre::Real max_distance, bool init = true); virtual ~CollisionRayResultCallback(); btCollisionWorld::RayResultCallback *getBulletRay() const {return mRayResultCallback;} bool doesCollide () const; void setRay(const Ogre::Ray &ray); void setWorld(CollisionsWorld *world); void setMaxDistance(Ogre::Real max_distance); inline const Ogre::Ray &getRay() const; inline Ogre::Vector3 getRayStartPoint() const; inline Ogre::Vector3 getRayEndPoint() const; protected: btCollisionWorld::RayResultCallback *mRayResultCallback; CollisionsWorld *mWorld; Ogre::Ray mRay; Ogre::Real mMaxDistance; }; // ------------------------------------------------------------------------- // basic CollisionRay inline methods inline const Ogre::Ray &CollisionRayResultCallback ::getRay() const { return mRay; } // ------------------------------------------------------------------------- // CollisionClosestRay class CollisionClosestRayResultCallback : public CollisionRayResultCallback { public: CollisionClosestRayResultCallback(const Ogre::Ray &ray, CollisionsWorld *world, Ogre::Real max_distance); virtual ~CollisionClosestRayResultCallback(){}; Object *getCollidedObject() const; Ogre::Vector3 getCollisionPoint() const; Ogre::Vector3 getCollisionNormal() const; inline btCollisionWorld::ClosestRayResultCallback *getBulletClosestRayResultCallback() const { return static_cast (mRayResultCallback); } }; } #endif //_OGREBULLETCOLLISIONS_CollisionRay_H