Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/branches/physics/src/ogrebullet/Collisions/OgreBulletCollisionsRay.h @ 1985

Last change on this file since 1985 was 1985, checked in by rgrieder, 15 years ago

Split up OgreBullet into Collisions and Dynamics as it was intended by the developers.

  • Property svn:eol-style set to native
File size: 3.3 KB
Line 
1/***************************************************************************
2
3This source file is part of OGREBULLET
4(Object-oriented Graphics Rendering Engine Bullet Wrapper)
5For the latest info, see http://www.ogre3d.org/phpBB2addons/viewforum.php?f=10
6
7Copyright (c) 2007 tuan.kuranes@gmail.com (Use it Freely, even Statically, but have to contribute any changes)
8
9
10
11This program is free software; you can redistribute it and/or modify it under
12the terms of the GPL General Public License with runtime exception as published by the Free Software
13Foundation; either version 2 of the License, or (at your option) any later
14version.
15
16This program is distributed in the hope that it will be useful, but WITHOUT
17ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
18FOR A PARTICULAR PURPOSE. See the GPL General Public License with runtime exception for more details.
19
20You should have received a copy of the GPL General Public License with runtime exception along with
21this program; if not, write to the Free Software Foundation, Inc., 59 Temple
22Place - Suite 330, Boston, MA 02111-1307, USA, or go to
23http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
24-----------------------------------------------------------------------------
25*/
26
27#ifndef _OGREBULLETCOLLISIONS_CollisionRay_H
28#define _OGREBULLETCOLLISIONS_CollisionRay_H
29
30#include "OgreBulletCollisionsPreRequisites.h"
31
32
33namespace OgreBulletCollisions
34{
35    // -------------------------------------------------------------------------
36    // basic CollisionRay
37    class CollisionRayResultCallback
38    {
39        public:
40                CollisionRayResultCallback(const Ogre::Ray &ray, CollisionsWorld *world, Ogre::Real max_distance, bool init = true);
41            virtual ~CollisionRayResultCallback();
42
43        btCollisionWorld::RayResultCallback *getBulletRay() const {return mRayResultCallback;}
44
45                bool doesCollide () const;
46
47                void setRay(const Ogre::Ray &ray);
48                void setWorld(CollisionsWorld *world);
49                void setMaxDistance(Ogre::Real max_distance);
50
51        inline const Ogre::Ray &getRay() const;
52                inline Ogre::Vector3 getRayStartPoint() const;
53                inline Ogre::Vector3 getRayEndPoint() const;
54
55    protected:
56
57        btCollisionWorld::RayResultCallback   *mRayResultCallback;
58        CollisionsWorld                       *mWorld;
59        Ogre::Ray                              mRay;
60                Ogre::Real                             mMaxDistance;
61
62    };
63    // -------------------------------------------------------------------------
64    // basic CollisionRay inline methods
65    inline const Ogre::Ray &CollisionRayResultCallback ::getRay() const 
66    {
67        return mRay;
68    }
69    // -------------------------------------------------------------------------
70    //  CollisionClosestRay
71    class CollisionClosestRayResultCallback : public CollisionRayResultCallback
72    { 
73        public:
74                CollisionClosestRayResultCallback(const Ogre::Ray &ray, CollisionsWorld *world, Ogre::Real max_distance);
75        virtual ~CollisionClosestRayResultCallback(){};
76
77        Object *getCollidedObject() const;
78                Ogre::Vector3 getCollisionPoint() const;
79                Ogre::Vector3 getCollisionNormal() const;
80
81        inline btCollisionWorld::ClosestRayResultCallback *getBulletClosestRayResultCallback() const 
82        {
83            return static_cast <btCollisionWorld::ClosestRayResultCallback * > (mRayResultCallback);
84        }
85    };
86}
87#endif //_OGREBULLETCOLLISIONS_CollisionRay_H
88
Note: See TracBrowser for help on using the repository browser.