/*************************************************************************** This source file is part of OGREBULLET (Object-oriented Graphics Rendering Engine Bullet Wrapper) For the latest info, see http://www.ogre3d.org/phpBB2addons/viewforum.php?f=10 Copyright (c) 2007 tuan.kuranes@gmail.com (Use it Freely, even Statically, but have to contribute any changes) This program is free software; you can redistribute it and/or modify it under the terms of the GPL General Public License with runtime exception as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GPL General Public License with runtime exception for more details. You should have received a copy of the GPL General Public License with runtime exception along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/licenses/old-licenses/gpl-2.0.html ----------------------------------------------------------------------------- */ #include "OgreBulletCollisions.h" #include "OgreBulletCollisionsWorld.h" #include "OgreBulletCollisionsRay.h" #include "Utils/OgreBulletConverter.h" #include "OgreBulletCollisionsObject.h" #include "Debug/OgreBulletCollisionsDebugShape.h" using namespace Ogre; using namespace OgreBulletCollisions; namespace OgreBulletCollisions { // ------------------------------------------------------------------------- CollisionRayResultCallback::CollisionRayResultCallback(const Ogre::Ray &ray, CollisionsWorld *world, Ogre::Real max_distance, bool init): mRayResultCallback(0), mWorld(world), mRay (ray), mMaxDistance(max_distance) { if (init) { //mRay = new btCollisionWorld::RayResultCallback ( // OgreBtConverter::to(ray.getOrigin ()), // OgreBtConverter::to(ray.getDirection ())); } } // ------------------------------------------------------------------------- CollisionRayResultCallback::~CollisionRayResultCallback() { if (mRayResultCallback) { delete mRayResultCallback; mRayResultCallback = 0; } } Ogre::Vector3 CollisionRayResultCallback::getRayStartPoint() const { return mRay.getOrigin(); } // ------------------------------------------------------------------------- Ogre::Vector3 CollisionRayResultCallback::getRayEndPoint() const { return mRay.getPoint(mMaxDistance); } // ------------------------------------------------------------------------- bool CollisionRayResultCallback::doesCollide() const { return mRayResultCallback->hasHit(); } // ------------------------------------------------------------------------- Object *CollisionClosestRayResultCallback::getCollidedObject () const { return mWorld->findObject(static_cast (mRayResultCallback)->m_collisionObject); } // ------------------------------------------------------------------------- CollisionClosestRayResultCallback::CollisionClosestRayResultCallback(const Ogre::Ray &ray, CollisionsWorld *world, Ogre::Real max_distance) : CollisionRayResultCallback(ray, world, max_distance, false) { mRayResultCallback = new btCollisionWorld::ClosestRayResultCallback ( OgreBtConverter::to(getRayStartPoint ()), OgreBtConverter::to(getRayEndPoint ())); } // ------------------------------------------------------------------------- Vector3 CollisionClosestRayResultCallback::getCollisionPoint() const { return BtOgreConverter::to(getBulletClosestRayResultCallback()->m_hitPointWorld); } // ------------------------------------------------------------------------- Vector3 CollisionClosestRayResultCallback::getCollisionNormal() const { return BtOgreConverter::to(getBulletClosestRayResultCallback()->m_hitNormalWorld); } }