/*************************************************************************** This source file is part of OGREBULLET (Object-oriented Graphics Rendering Engine Bullet Wrapper) For the latest info, see http://www.ogre3d.org/phpBB2addons/viewforum.php?f=10 Copyright (c) 2007 tuan.kuranes@gmail.com (Use it Freely, even Statically, but have to contribute any changes) This program is free software; you can redistribute it and/or modify it under the terms of the GPL General Public License with runtime exception as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GPL General Public License with runtime exception for more details. You should have received a copy of the GPL General Public License with runtime exception along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/licenses/old-licenses/gpl-2.0.html ----------------------------------------------------------------------------- */ #ifndef _OgreBulletCollisions_DEBUGOBJECT_H_ #define _OgreBulletCollisions_DEBUGOBJECT_H_ #include "OgreBulletCollisionsPreRequisites.h" #include "Debug/OgreBulletCollisionsDebugLines.h" namespace OgreBulletCollisions { //------------------------------------------------------------------------------------------------ class DebugCollisionShape : public DebugLines { public: enum Mode { Mode_Unknown, Mode_Enabled, Mode_Disabled, Mode_Static }; public: /** DebugCollisionShape ctor */ DebugCollisionShape(CollisionShape * shape, DebugCollisionShape::Mode mode = DebugCollisionShape::Mode_Enabled); /** ~DebugCollisionShape ctor */ virtual ~DebugCollisionShape(); // mStatemode getter DebugCollisionShape::Mode getStatemode() const { return mStatemode; } // mStatemode setter void setStatemode(DebugCollisionShape::Mode val); // mIsVisual getter bool getIsVisual() const; // mIsVisual setter void setIsVisual(bool val); protected: DebugCollisionShape::Mode mStatemode; bool mIsVisual; }; //------------------------------------------------------------------------------------------------ class RayDebugShape:public DebugLines { public: RayDebugShape(const Ogre::Vector3& start,const Ogre::Vector3& direction,const Ogre::Real length); void setDefinition(const Ogre::Vector3& start,const Ogre::Vector3& direction,const Ogre::Real length); virtual ~RayDebugShape(); }; //------------------------------------------------------------------------------------------------ } #endif //_OgreBulletCollisions_DEBUGOBJECT_H_