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source: code/branches/physics/src/ogrebullet/Collisions/Debug/OgreBulletCollisionsDebugShape.h @ 1985

Last change on this file since 1985 was 1985, checked in by rgrieder, 16 years ago

Split up OgreBullet into Collisions and Dynamics as it was intended by the developers.

  • Property svn:eol-style set to native
File size: 2.9 KB
Line 
1/***************************************************************************
2
3This source file is part of OGREBULLET
4(Object-oriented Graphics Rendering Engine Bullet Wrapper)
5For the latest info, see http://www.ogre3d.org/phpBB2addons/viewforum.php?f=10
6
7Copyright (c) 2007 tuan.kuranes@gmail.com (Use it Freely, even Statically, but have to contribute any changes)
8
9
10
11This program is free software; you can redistribute it and/or modify it under
12the terms of the GPL General Public License with runtime exception as published by the Free Software
13Foundation; either version 2 of the License, or (at your option) any later
14version.
15
16This program is distributed in the hope that it will be useful, but WITHOUT
17ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
18FOR A PARTICULAR PURPOSE. See the GPL General Public License with runtime exception for more details.
19
20You should have received a copy of the GPL General Public License with runtime exception along with
21this program; if not, write to the Free Software Foundation, Inc., 59 Temple
22Place - Suite 330, Boston, MA 02111-1307, USA, or go to
23http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
24-----------------------------------------------------------------------------
25*/
26#ifndef _OgreBulletCollisions_DEBUGOBJECT_H_
27#define _OgreBulletCollisions_DEBUGOBJECT_H_
28
29#include "OgreBulletCollisionsPreRequisites.h"
30
31#include "Debug/OgreBulletCollisionsDebugLines.h"
32
33namespace OgreBulletCollisions
34{
35   
36        //------------------------------------------------------------------------------------------------
37        class  DebugCollisionShape : public DebugLines
38        {
39        public:
40                enum Mode
41                {
42                        Mode_Unknown,
43                        Mode_Enabled,
44                        Mode_Disabled,
45                        Mode_Static
46        };
47
48        public:
49        /** DebugCollisionShape ctor
50        */
51        DebugCollisionShape(CollisionShape * shape, 
52                            DebugCollisionShape::Mode mode = DebugCollisionShape::Mode_Enabled);
53                /** ~DebugCollisionShape ctor
54                */
55        virtual ~DebugCollisionShape();
56        // mStatemode getter
57        DebugCollisionShape::Mode getStatemode() const { return mStatemode; }
58        // mStatemode setter
59        void setStatemode(DebugCollisionShape::Mode val);
60        // mIsVisual getter
61        bool getIsVisual() const;
62        // mIsVisual setter
63        void setIsVisual(bool val);
64
65        protected:
66        DebugCollisionShape::Mode mStatemode;
67        bool                      mIsVisual;
68
69
70        };
71        //------------------------------------------------------------------------------------------------
72        class  RayDebugShape:public DebugLines
73        {
74        public:
75                RayDebugShape(const Ogre::Vector3& start,const Ogre::Vector3& direction,const Ogre::Real length);
76                void setDefinition(const Ogre::Vector3& start,const Ogre::Vector3& direction,const Ogre::Real length);
77                virtual ~RayDebugShape();
78    };
79    //------------------------------------------------------------------------------------------------
80}
81
82#endif //_OgreBulletCollisions_DEBUGOBJECT_H_
83
84
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