/*************************************************************************** This source file is part of OGREBULLET (Object-oriented Graphics Rendering Engine Bullet Wrapper) For the latest info, see http://www.ogre3d.org/phpBB2addons/viewforum.php?f=10 Copyright (c) 2007 tuan.kuranes@gmail.com (Use it Freely, even Statically, but have to contribute any changes) This program is free software; you can redistribute it and/or modify it under the terms of the GPL General Public License with runtime exception as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GPL General Public License with runtime exception for more details. You should have received a copy of the GPL General Public License with runtime exception along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/licenses/old-licenses/gpl-2.0.html ----------------------------------------------------------------------------- */ #include "OgreBulletCollisions.h" #include "OgreBulletCollisionsShape.h" #include "Debug/OgreBulletCollisionsDebugShape.h" #include "Utils/OgreBulletConverter.h" using namespace OgreBulletCollisions; using namespace Ogre; //------------------------------------------------------------------------------------------------ DebugCollisionShape::DebugCollisionShape(CollisionShape *shape, DebugCollisionShape::Mode mode) { setStatemode(mode); // try to draw debug wire frame of the shape mIsVisual = shape->drawWireFrame (this); // if no success (not possible or not implemented // does not draw, hence saving a segfault if (mIsVisual) DebugLines::draw (); } //------------------------------------------------------------------------------------------------ void DebugCollisionShape::setStatemode(DebugCollisionShape::Mode mode) { if (mode != mStatemode) { mStatemode = mode; switch(mStatemode) { case DebugCollisionShape::Mode_Enabled: setMaterial("OgreBulletCollisionsDebugLines/Enabled"); break; case DebugCollisionShape::Mode_Disabled: setMaterial("OgreBulletCollisionsDebugLines/Disabled"); break; case DebugCollisionShape::Mode_Static: setMaterial("OgreBulletCollisionsDebugLines/Static"); break; } } } //------------------------------------------------------------------------------------------------ DebugCollisionShape::~DebugCollisionShape() { } //------------------------------------------------------------------------------------------------ bool DebugCollisionShape::getIsVisual() const { return mIsVisual; } //------------------------------------------------------------------------------------------------ void DebugCollisionShape::setIsVisual( bool val ) { mIsVisual = val; } //------------------------------------------------------------------------------------------------ RayDebugShape::RayDebugShape(const Ogre::Vector3& start, const Ogre::Vector3& direction, const Ogre::Real length) { const Ogre::Vector3 end (start + (direction.normalisedCopy() * length)); addLine(start, end); draw(); } //------------------------------------------------------------------------------------------------ void RayDebugShape::setDefinition(const Ogre::Vector3& start, const Ogre::Vector3& direction, const Ogre::Real length) { clear(); const Ogre::Vector3 end (start + (direction.normalisedCopy() * length)); addLine(start, end); draw(); } //------------------------------------------------------------------------------------------------ RayDebugShape::~RayDebugShape() { }