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source: code/branches/physics/src/bullet/BulletSoftBody/btSoftSoftCollisionAlgorithm.h @ 1963

Last change on this file since 1963 was 1963, checked in by rgrieder, 16 years ago

Added Bullet physics engine.

  • Property svn:eol-style set to native
File size: 2.8 KB
Line 
1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
16#ifndef SOFT_SOFT_COLLISION_ALGORITHM_H
17#define SOFT_SOFT_COLLISION_ALGORITHM_H
18
19#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
20#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
21#include "BulletCollision/BroadphaseCollision/btDispatcher.h"
22#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
23
24class btPersistentManifold;
25class btSoftBody;
26
27///collision detection between two btSoftBody shapes
28class btSoftSoftCollisionAlgorithm : public btCollisionAlgorithm
29{
30        bool    m_ownManifold;
31        btPersistentManifold*   m_manifoldPtr;
32
33        btSoftBody*     m_softBody0;
34        btSoftBody*     m_softBody1;
35
36
37public:
38        btSoftSoftCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci)
39                : btCollisionAlgorithm(ci) {}
40
41        virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
42
43        virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
44
45        virtual void    getAllContactManifolds(btManifoldArray& manifoldArray)
46        {
47                if (m_manifoldPtr && m_ownManifold)
48                        manifoldArray.push_back(m_manifoldPtr);
49        }
50
51        btSoftSoftCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1);
52
53        virtual ~btSoftSoftCollisionAlgorithm();
54
55        struct CreateFunc :public       btCollisionAlgorithmCreateFunc
56        {
57                virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
58                {
59                        int bbsize = sizeof(btSoftSoftCollisionAlgorithm);
60                        void* ptr = ci.m_dispatcher1->allocateCollisionAlgorithm(bbsize);
61                        return new(ptr) btSoftSoftCollisionAlgorithm(0,ci,body0,body1);
62                }
63        };
64
65};
66
67#endif //SOFT_SOFT_COLLISION_ALGORITHM_H
68
69
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