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source: code/branches/physics/src/bullet/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h @ 1963

Last change on this file since 1963 was 1963, checked in by rgrieder, 16 years ago

Added Bullet physics engine.

  • Property svn:eol-style set to native
File size: 2.3 KB
Line 
1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2003-2008 Erwin Coumans  http://continuousphysics.com/Bullet/
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
16#ifndef SCALED_BVH_TRIANGLE_MESH_SHAPE_H
17#define SCALED_BVH_TRIANGLE_MESH_SHAPE_H
18
19#include "BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h"
20
21
22///The btScaledBvhTriangleMeshShape allows to instance a scaled version of an existing btBvhTriangleMeshShape.
23///Note that each btBvhTriangleMeshShape still can have its own local scaling, independent from this btScaledBvhTriangleMeshShape 'localScaling'
24ATTRIBUTE_ALIGNED16(class) btScaledBvhTriangleMeshShape : public btConcaveShape
25{
26       
27       
28        btVector3       m_localScaling;
29
30        btBvhTriangleMeshShape* m_bvhTriMeshShape;
31
32public:
33
34
35        btScaledBvhTriangleMeshShape(btBvhTriangleMeshShape* childShape,btVector3 localScaling);
36
37        virtual ~btScaledBvhTriangleMeshShape();
38
39
40        virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
41        virtual void    setLocalScaling(const btVector3& scaling);
42        virtual const btVector3& getLocalScaling() const;
43        virtual void    calculateLocalInertia(btScalar mass,btVector3& inertia) const;
44
45        virtual void    processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const;
46
47        btBvhTriangleMeshShape* getChildShape()
48        {
49                return m_bvhTriMeshShape;
50        }
51
52        const btBvhTriangleMeshShape*   getChildShape() const
53        {
54                return m_bvhTriMeshShape;
55        }
56
57        //debugging
58        virtual const char*     getName()const {return "SCALEDBVHTRIANGLEMESH";}
59
60};
61
62#endif //BVH_TRIANGLE_MESH_SHAPE_H
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