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source: code/branches/physics/src/bullet/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h @ 1963

Last change on this file since 1963 was 1963, checked in by rgrieder, 16 years ago

Added Bullet physics engine.

  • Property svn:eol-style set to native
File size: 4.2 KB
Line 
1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
16#ifndef CONVEX_CONCAVE_COLLISION_ALGORITHM_H
17#define CONVEX_CONCAVE_COLLISION_ALGORITHM_H
18
19#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
20#include "BulletCollision/BroadphaseCollision/btDispatcher.h"
21#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
22#include "BulletCollision/CollisionShapes/btTriangleCallback.h"
23#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
24class btDispatcher;
25#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
26#include "btCollisionCreateFunc.h"
27
28///For each triangle in the concave mesh that overlaps with the AABB of a convex (m_convexProxy), processTriangle is called.
29class btConvexTriangleCallback : public btTriangleCallback
30{
31        btCollisionObject* m_convexBody;
32        btCollisionObject* m_triBody;
33
34        btVector3       m_aabbMin;
35        btVector3       m_aabbMax ;
36
37        btManifoldResult* m_resultOut;
38
39        btDispatcher*   m_dispatcher;
40        const btDispatcherInfo* m_dispatchInfoPtr;
41        btScalar m_collisionMarginTriangle;
42       
43public:
44int     m_triangleCount;
45       
46        btPersistentManifold*   m_manifoldPtr;
47
48        btConvexTriangleCallback(btDispatcher* dispatcher,btCollisionObject* body0,btCollisionObject* body1,bool isSwapped);
49
50        void    setTimeStepAndCounters(btScalar collisionMarginTriangle,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
51
52        virtual ~btConvexTriangleCallback();
53
54        virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex);
55       
56        void clearCache();
57
58        SIMD_FORCE_INLINE const btVector3& getAabbMin() const
59        {
60                return m_aabbMin;
61        }
62        SIMD_FORCE_INLINE const btVector3& getAabbMax() const
63        {
64                return m_aabbMax;
65        }
66
67};
68
69
70
71
72/// btConvexConcaveCollisionAlgorithm  supports collision between convex shapes and (concave) trianges meshes.
73class btConvexConcaveCollisionAlgorithm  : public btCollisionAlgorithm
74{
75
76        bool    m_isSwapped;
77
78        btConvexTriangleCallback m_btConvexTriangleCallback;
79
80
81public:
82
83        btConvexConcaveCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1,bool isSwapped);
84
85        virtual ~btConvexConcaveCollisionAlgorithm();
86
87        virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
88
89        btScalar        calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
90
91        virtual void    getAllContactManifolds(btManifoldArray& manifoldArray);
92       
93        void    clearCache();
94
95        struct CreateFunc :public       btCollisionAlgorithmCreateFunc
96        {
97                virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
98                {
99                        void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btConvexConcaveCollisionAlgorithm));
100                        return new(mem) btConvexConcaveCollisionAlgorithm(ci,body0,body1,false);
101                }
102        };
103
104        struct SwappedCreateFunc :public        btCollisionAlgorithmCreateFunc
105        {
106                virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
107                {
108                        void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btConvexConcaveCollisionAlgorithm));
109                        return new(mem) btConvexConcaveCollisionAlgorithm(ci,body0,body1,true);
110                }
111        };
112
113};
114
115#endif //CONVEX_CONCAVE_COLLISION_ALGORITHM_H
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