//Bullet Continuous Collision Detection and Physics Library //Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ // // btAxisSweep3.h // // Copyright (c) 2006 Simon Hobbs // // This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. #ifndef AXIS_SWEEP_3_H #define AXIS_SWEEP_3_H #include "LinearMath/btPoint3.h" #include "LinearMath/btVector3.h" #include "btOverlappingPairCache.h" #include "btBroadphaseInterface.h" #include "btBroadphaseProxy.h" #include "btOverlappingPairCallback.h" #include "btDbvtBroadphase.h" //#define DEBUG_BROADPHASE 1 #define USE_OVERLAP_TEST_ON_REMOVES 1 /// The internal templace class btAxisSweep3Internal implements the sweep and prune broadphase. /// It uses quantized integers to represent the begin and end points for each of the 3 axis. /// Dont use this class directly, use btAxisSweep3 or bt32BitAxisSweep3 instead. template class btAxisSweep3Internal : public btBroadphaseInterface { protected: BP_FP_INT_TYPE m_bpHandleMask; BP_FP_INT_TYPE m_handleSentinel; public: class Edge { public: BP_FP_INT_TYPE m_pos; // low bit is min/max BP_FP_INT_TYPE m_handle; BP_FP_INT_TYPE IsMax() const {return static_cast(m_pos & 1);} }; public: class Handle : public btBroadphaseProxy { public: BT_DECLARE_ALIGNED_ALLOCATOR(); // indexes into the edge arrays BP_FP_INT_TYPE m_minEdges[3], m_maxEdges[3]; // 6 * 2 = 12 // BP_FP_INT_TYPE m_uniqueId; btBroadphaseProxy* m_dbvtProxy;//for faster raycast //void* m_pOwner; this is now in btBroadphaseProxy.m_clientObject SIMD_FORCE_INLINE void SetNextFree(BP_FP_INT_TYPE next) {m_minEdges[0] = next;} SIMD_FORCE_INLINE BP_FP_INT_TYPE GetNextFree() const {return m_minEdges[0];} }; // 24 bytes + 24 for Edge structures = 44 bytes total per entry protected: btPoint3 m_worldAabbMin; // overall system bounds btPoint3 m_worldAabbMax; // overall system bounds btVector3 m_quantize; // scaling factor for quantization BP_FP_INT_TYPE m_numHandles; // number of active handles BP_FP_INT_TYPE m_maxHandles; // max number of handles Handle* m_pHandles; // handles pool BP_FP_INT_TYPE m_firstFreeHandle; // free handles list Edge* m_pEdges[3]; // edge arrays for the 3 axes (each array has m_maxHandles * 2 + 2 sentinel entries) void* m_pEdgesRawPtr[3]; btOverlappingPairCache* m_pairCache; ///btOverlappingPairCallback is an additional optional user callback for adding/removing overlapping pairs, similar interface to btOverlappingPairCache. btOverlappingPairCallback* m_userPairCallback; bool m_ownsPairCache; int m_invalidPair; ///additional dynamic aabb structure, used to accelerate ray cast queries. ///can be disabled using a optional argument in the constructor btDbvtBroadphase* m_raycastAccelerator; // allocation/deallocation BP_FP_INT_TYPE allocHandle(); void freeHandle(BP_FP_INT_TYPE handle); bool testOverlap2D(const Handle* pHandleA, const Handle* pHandleB,int axis0,int axis1); #ifdef DEBUG_BROADPHASE void debugPrintAxis(int axis,bool checkCardinality=true); #endif //DEBUG_BROADPHASE //Overlap* AddOverlap(BP_FP_INT_TYPE handleA, BP_FP_INT_TYPE handleB); //void RemoveOverlap(BP_FP_INT_TYPE handleA, BP_FP_INT_TYPE handleB); void sortMinDown(int axis, BP_FP_INT_TYPE edge, btDispatcher* dispatcher, bool updateOverlaps ); void sortMinUp(int axis, BP_FP_INT_TYPE edge, btDispatcher* dispatcher, bool updateOverlaps ); void sortMaxDown(int axis, BP_FP_INT_TYPE edge, btDispatcher* dispatcher, bool updateOverlaps ); void sortMaxUp(int axis, BP_FP_INT_TYPE edge, btDispatcher* dispatcher, bool updateOverlaps ); public: btAxisSweep3Internal(const btPoint3& worldAabbMin,const btPoint3& worldAabbMax, BP_FP_INT_TYPE handleMask, BP_FP_INT_TYPE handleSentinel, BP_FP_INT_TYPE maxHandles = 16384, btOverlappingPairCache* pairCache=0,bool disableRaycastAccelerator = false); virtual ~btAxisSweep3Internal(); BP_FP_INT_TYPE getNumHandles() const { return m_numHandles; } virtual void calculateOverlappingPairs(btDispatcher* dispatcher); BP_FP_INT_TYPE addHandle(const btPoint3& aabbMin,const btPoint3& aabbMax, void* pOwner,short int collisionFilterGroup,short int collisionFilterMask,btDispatcher* dispatcher,void* multiSapProxy); void removeHandle(BP_FP_INT_TYPE handle,btDispatcher* dispatcher); void updateHandle(BP_FP_INT_TYPE handle, const btPoint3& aabbMin,const btPoint3& aabbMax,btDispatcher* dispatcher); SIMD_FORCE_INLINE Handle* getHandle(BP_FP_INT_TYPE index) const {return m_pHandles + index;} void processAllOverlappingPairs(btOverlapCallback* callback); //Broadphase Interface virtual btBroadphaseProxy* createProxy( const btVector3& aabbMin, const btVector3& aabbMax,int shapeType,void* userPtr ,short int collisionFilterGroup,short int collisionFilterMask,btDispatcher* dispatcher,void* multiSapProxy); virtual void destroyProxy(btBroadphaseProxy* proxy,btDispatcher* dispatcher); virtual void setAabb(btBroadphaseProxy* proxy,const btVector3& aabbMin,const btVector3& aabbMax,btDispatcher* dispatcher); virtual void getAabb(btBroadphaseProxy* proxy,btVector3& aabbMin, btVector3& aabbMax ) const; virtual void rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback); void quantize(BP_FP_INT_TYPE* out, const btPoint3& point, int isMax) const; ///unQuantize should be conservative: aabbMin/aabbMax should be larger then 'getAabb' result void unQuantize(btBroadphaseProxy* proxy,btVector3& aabbMin, btVector3& aabbMax ) const; bool testAabbOverlap(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1); btOverlappingPairCache* getOverlappingPairCache() { return m_pairCache; } const btOverlappingPairCache* getOverlappingPairCache() const { return m_pairCache; } void setOverlappingPairUserCallback(btOverlappingPairCallback* pairCallback) { m_userPairCallback = pairCallback; } const btOverlappingPairCallback* getOverlappingPairUserCallback() const { return m_userPairCallback; } ///getAabb returns the axis aligned bounding box in the 'global' coordinate frame ///will add some transform later virtual void getBroadphaseAabb(btVector3& aabbMin,btVector3& aabbMax) const { aabbMin = m_worldAabbMin; aabbMax = m_worldAabbMax; } virtual void printStats() { /* printf("btAxisSweep3.h\n"); printf("numHandles = %d, maxHandles = %d\n",m_numHandles,m_maxHandles); printf("aabbMin=%f,%f,%f,aabbMax=%f,%f,%f\n",m_worldAabbMin.getX(),m_worldAabbMin.getY(),m_worldAabbMin.getZ(), m_worldAabbMax.getX(),m_worldAabbMax.getY(),m_worldAabbMax.getZ()); */ } }; //////////////////////////////////////////////////////////////////// #ifdef DEBUG_BROADPHASE #include template void btAxisSweep3::debugPrintAxis(int axis, bool checkCardinality) { int numEdges = m_pHandles[0].m_maxEdges[axis]; printf("SAP Axis %d, numEdges=%d\n",axis,numEdges); int i; for (i=0;im_handle); int handleIndex = pEdge->IsMax()? pHandlePrev->m_maxEdges[axis] : pHandlePrev->m_minEdges[axis]; char beginOrEnd; beginOrEnd=pEdge->IsMax()?'E':'B'; printf(" [%c,h=%d,p=%x,i=%d]\n",beginOrEnd,pEdge->m_handle,pEdge->m_pos,handleIndex); } if (checkCardinality) assert(numEdges == m_numHandles*2+1); } #endif //DEBUG_BROADPHASE template btBroadphaseProxy* btAxisSweep3Internal::createProxy( const btVector3& aabbMin, const btVector3& aabbMax,int shapeType,void* userPtr,short int collisionFilterGroup,short int collisionFilterMask,btDispatcher* dispatcher,void* multiSapProxy) { (void)shapeType; BP_FP_INT_TYPE handleId = addHandle(aabbMin,aabbMax, userPtr,collisionFilterGroup,collisionFilterMask,dispatcher,multiSapProxy); Handle* handle = getHandle(handleId); if (m_raycastAccelerator) { btBroadphaseProxy* rayProxy = m_raycastAccelerator->createProxy(aabbMin,aabbMax,shapeType,userPtr,collisionFilterGroup,collisionFilterMask,dispatcher,0); handle->m_dbvtProxy = rayProxy; } return handle; } template void btAxisSweep3Internal::destroyProxy(btBroadphaseProxy* proxy,btDispatcher* dispatcher) { Handle* handle = static_cast(proxy); if (m_raycastAccelerator) m_raycastAccelerator->destroyProxy(handle->m_dbvtProxy,dispatcher); removeHandle(static_cast(handle->m_uniqueId), dispatcher); } template void btAxisSweep3Internal::setAabb(btBroadphaseProxy* proxy,const btVector3& aabbMin,const btVector3& aabbMax,btDispatcher* dispatcher) { Handle* handle = static_cast(proxy); handle->m_aabbMin = aabbMin; handle->m_aabbMax = aabbMax; updateHandle(static_cast(handle->m_uniqueId), aabbMin, aabbMax,dispatcher); if (m_raycastAccelerator) m_raycastAccelerator->setAabb(handle->m_dbvtProxy,aabbMin,aabbMax,dispatcher); } template void btAxisSweep3Internal::rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback) { if (m_raycastAccelerator) { m_raycastAccelerator->rayTest(rayFrom,rayTo,rayCallback); } else { //choose axis? BP_FP_INT_TYPE axis = 0; //for each proxy for (BP_FP_INT_TYPE i=1;i void btAxisSweep3Internal::getAabb(btBroadphaseProxy* proxy,btVector3& aabbMin, btVector3& aabbMax ) const { Handle* pHandle = static_cast(proxy); aabbMin = pHandle->m_aabbMin; aabbMax = pHandle->m_aabbMax; } template void btAxisSweep3Internal::unQuantize(btBroadphaseProxy* proxy,btVector3& aabbMin, btVector3& aabbMax ) const { Handle* pHandle = static_cast(proxy); unsigned short vecInMin[3]; unsigned short vecInMax[3]; vecInMin[0] = m_pEdges[0][pHandle->m_minEdges[0]].m_pos ; vecInMax[0] = m_pEdges[0][pHandle->m_maxEdges[0]].m_pos +1 ; vecInMin[1] = m_pEdges[1][pHandle->m_minEdges[1]].m_pos ; vecInMax[1] = m_pEdges[1][pHandle->m_maxEdges[1]].m_pos +1 ; vecInMin[2] = m_pEdges[2][pHandle->m_minEdges[2]].m_pos ; vecInMax[2] = m_pEdges[2][pHandle->m_maxEdges[2]].m_pos +1 ; aabbMin.setValue((btScalar)(vecInMin[0]) / (m_quantize.getX()),(btScalar)(vecInMin[1]) / (m_quantize.getY()),(btScalar)(vecInMin[2]) / (m_quantize.getZ())); aabbMin += m_worldAabbMin; aabbMax.setValue((btScalar)(vecInMax[0]) / (m_quantize.getX()),(btScalar)(vecInMax[1]) / (m_quantize.getY()),(btScalar)(vecInMax[2]) / (m_quantize.getZ())); aabbMax += m_worldAabbMin; } template btAxisSweep3Internal::btAxisSweep3Internal(const btPoint3& worldAabbMin,const btPoint3& worldAabbMax, BP_FP_INT_TYPE handleMask, BP_FP_INT_TYPE handleSentinel,BP_FP_INT_TYPE userMaxHandles, btOverlappingPairCache* pairCache , bool disableRaycastAccelerator) :m_bpHandleMask(handleMask), m_handleSentinel(handleSentinel), m_pairCache(pairCache), m_userPairCallback(0), m_ownsPairCache(false), m_invalidPair(0), m_raycastAccelerator(0) { BP_FP_INT_TYPE maxHandles = static_cast(userMaxHandles+1);//need to add one sentinel handle if (!m_pairCache) { void* ptr = btAlignedAlloc(sizeof(btHashedOverlappingPairCache),16); m_pairCache = new(ptr) btHashedOverlappingPairCache(); m_ownsPairCache = true; } if (!disableRaycastAccelerator) { m_raycastAccelerator = new (btAlignedAlloc(sizeof(btDbvtBroadphase),16)) btDbvtBroadphase();//m_pairCache); m_raycastAccelerator->m_deferedcollide = true;//don't add/remove pairs } //assert(bounds.HasVolume()); // init bounds m_worldAabbMin = worldAabbMin; m_worldAabbMax = worldAabbMax; btVector3 aabbSize = m_worldAabbMax - m_worldAabbMin; BP_FP_INT_TYPE maxInt = m_handleSentinel; m_quantize = btVector3(btScalar(maxInt),btScalar(maxInt),btScalar(maxInt)) / aabbSize; // allocate handles buffer, using btAlignedAlloc, and put all handles on free list m_pHandles = new Handle[maxHandles]; m_maxHandles = maxHandles; m_numHandles = 0; // handle 0 is reserved as the null index, and is also used as the sentinel m_firstFreeHandle = 1; { for (BP_FP_INT_TYPE i = m_firstFreeHandle; i < maxHandles; i++) m_pHandles[i].SetNextFree(static_cast(i + 1)); m_pHandles[maxHandles - 1].SetNextFree(0); } { // allocate edge buffers for (int i = 0; i < 3; i++) { m_pEdgesRawPtr[i] = btAlignedAlloc(sizeof(Edge)*maxHandles*2,16); m_pEdges[i] = new(m_pEdgesRawPtr[i]) Edge[maxHandles * 2]; } } //removed overlap management // make boundary sentinels m_pHandles[0].m_clientObject = 0; for (int axis = 0; axis < 3; axis++) { m_pHandles[0].m_minEdges[axis] = 0; m_pHandles[0].m_maxEdges[axis] = 1; m_pEdges[axis][0].m_pos = 0; m_pEdges[axis][0].m_handle = 0; m_pEdges[axis][1].m_pos = m_handleSentinel; m_pEdges[axis][1].m_handle = 0; #ifdef DEBUG_BROADPHASE debugPrintAxis(axis); #endif //DEBUG_BROADPHASE } } template btAxisSweep3Internal::~btAxisSweep3Internal() { if (m_raycastAccelerator) btAlignedFree (m_raycastAccelerator); for (int i = 2; i >= 0; i--) { btAlignedFree(m_pEdgesRawPtr[i]); } delete [] m_pHandles; if (m_ownsPairCache) { m_pairCache->~btOverlappingPairCache(); btAlignedFree(m_pairCache); } } template void btAxisSweep3Internal::quantize(BP_FP_INT_TYPE* out, const btPoint3& point, int isMax) const { #ifdef OLD_CLAMPING_METHOD ///problem with this clamping method is that the floating point during quantization might still go outside the range [(0|isMax) .. (m_handleSentinel&m_bpHandleMask]|isMax] ///see http://code.google.com/p/bullet/issues/detail?id=87 btPoint3 clampedPoint(point); clampedPoint.setMax(m_worldAabbMin); clampedPoint.setMin(m_worldAabbMax); btVector3 v = (clampedPoint - m_worldAabbMin) * m_quantize; out[0] = (BP_FP_INT_TYPE)(((BP_FP_INT_TYPE)v.getX() & m_bpHandleMask) | isMax); out[1] = (BP_FP_INT_TYPE)(((BP_FP_INT_TYPE)v.getY() & m_bpHandleMask) | isMax); out[2] = (BP_FP_INT_TYPE)(((BP_FP_INT_TYPE)v.getZ() & m_bpHandleMask) | isMax); #else btVector3 v = (point - m_worldAabbMin) * m_quantize; out[0]=(v[0]<=0)?(BP_FP_INT_TYPE)isMax:(v[0]>=m_handleSentinel)?(BP_FP_INT_TYPE)((m_handleSentinel&m_bpHandleMask)|isMax):(BP_FP_INT_TYPE)(((BP_FP_INT_TYPE)v[0]&m_bpHandleMask)|isMax); out[1]=(v[1]<=0)?(BP_FP_INT_TYPE)isMax:(v[1]>=m_handleSentinel)?(BP_FP_INT_TYPE)((m_handleSentinel&m_bpHandleMask)|isMax):(BP_FP_INT_TYPE)(((BP_FP_INT_TYPE)v[1]&m_bpHandleMask)|isMax); out[2]=(v[2]<=0)?(BP_FP_INT_TYPE)isMax:(v[2]>=m_handleSentinel)?(BP_FP_INT_TYPE)((m_handleSentinel&m_bpHandleMask)|isMax):(BP_FP_INT_TYPE)(((BP_FP_INT_TYPE)v[2]&m_bpHandleMask)|isMax); #endif //OLD_CLAMPING_METHOD } template BP_FP_INT_TYPE btAxisSweep3Internal::allocHandle() { assert(m_firstFreeHandle); BP_FP_INT_TYPE handle = m_firstFreeHandle; m_firstFreeHandle = getHandle(handle)->GetNextFree(); m_numHandles++; return handle; } template void btAxisSweep3Internal::freeHandle(BP_FP_INT_TYPE handle) { assert(handle > 0 && handle < m_maxHandles); getHandle(handle)->SetNextFree(m_firstFreeHandle); m_firstFreeHandle = handle; m_numHandles--; } template BP_FP_INT_TYPE btAxisSweep3Internal::addHandle(const btPoint3& aabbMin,const btPoint3& aabbMax, void* pOwner,short int collisionFilterGroup,short int collisionFilterMask,btDispatcher* dispatcher,void* multiSapProxy) { // quantize the bounds BP_FP_INT_TYPE min[3], max[3]; quantize(min, aabbMin, 0); quantize(max, aabbMax, 1); // allocate a handle BP_FP_INT_TYPE handle = allocHandle(); Handle* pHandle = getHandle(handle); pHandle->m_uniqueId = static_cast(handle); //pHandle->m_pOverlaps = 0; pHandle->m_clientObject = pOwner; pHandle->m_collisionFilterGroup = collisionFilterGroup; pHandle->m_collisionFilterMask = collisionFilterMask; pHandle->m_multiSapParentProxy = multiSapProxy; // compute current limit of edge arrays BP_FP_INT_TYPE limit = static_cast(m_numHandles * 2); // insert new edges just inside the max boundary edge for (BP_FP_INT_TYPE axis = 0; axis < 3; axis++) { m_pHandles[0].m_maxEdges[axis] += 2; m_pEdges[axis][limit + 1] = m_pEdges[axis][limit - 1]; m_pEdges[axis][limit - 1].m_pos = min[axis]; m_pEdges[axis][limit - 1].m_handle = handle; m_pEdges[axis][limit].m_pos = max[axis]; m_pEdges[axis][limit].m_handle = handle; pHandle->m_minEdges[axis] = static_cast(limit - 1); pHandle->m_maxEdges[axis] = limit; } // now sort the new edges to their correct position sortMinDown(0, pHandle->m_minEdges[0], dispatcher,false); sortMaxDown(0, pHandle->m_maxEdges[0], dispatcher,false); sortMinDown(1, pHandle->m_minEdges[1], dispatcher,false); sortMaxDown(1, pHandle->m_maxEdges[1], dispatcher,false); sortMinDown(2, pHandle->m_minEdges[2], dispatcher,true); sortMaxDown(2, pHandle->m_maxEdges[2], dispatcher,true); return handle; } template void btAxisSweep3Internal::removeHandle(BP_FP_INT_TYPE handle,btDispatcher* dispatcher) { Handle* pHandle = getHandle(handle); //explicitly remove the pairs containing the proxy //we could do it also in the sortMinUp (passing true) //todo: compare performance if (!m_pairCache->hasDeferredRemoval()) { m_pairCache->removeOverlappingPairsContainingProxy(pHandle,dispatcher); } // compute current limit of edge arrays int limit = static_cast(m_numHandles * 2); int axis; for (axis = 0;axis<3;axis++) { m_pHandles[0].m_maxEdges[axis] -= 2; } // remove the edges by sorting them up to the end of the list for ( axis = 0; axis < 3; axis++) { Edge* pEdges = m_pEdges[axis]; BP_FP_INT_TYPE max = pHandle->m_maxEdges[axis]; pEdges[max].m_pos = m_handleSentinel; sortMaxUp(axis,max,dispatcher,false); BP_FP_INT_TYPE i = pHandle->m_minEdges[axis]; pEdges[i].m_pos = m_handleSentinel; sortMinUp(axis,i,dispatcher,false); pEdges[limit-1].m_handle = 0; pEdges[limit-1].m_pos = m_handleSentinel; #ifdef DEBUG_BROADPHASE debugPrintAxis(axis,false); #endif //DEBUG_BROADPHASE } // free the handle freeHandle(handle); } extern int gOverlappingPairs; //#include template void btAxisSweep3Internal::calculateOverlappingPairs(btDispatcher* dispatcher) { if (m_pairCache->hasDeferredRemoval()) { btBroadphasePairArray& overlappingPairArray = m_pairCache->getOverlappingPairArray(); //perform a sort, to find duplicates and to sort 'invalid' pairs to the end overlappingPairArray.quickSort(btBroadphasePairSortPredicate()); overlappingPairArray.resize(overlappingPairArray.size() - m_invalidPair); m_invalidPair = 0; int i; btBroadphasePair previousPair; previousPair.m_pProxy0 = 0; previousPair.m_pProxy1 = 0; previousPair.m_algorithm = 0; for (i=0;iprocessOverlap(pair); } else { needsRemoval = true; } } else { //remove duplicate needsRemoval = true; //should have no algorithm btAssert(!pair.m_algorithm); } if (needsRemoval) { m_pairCache->cleanOverlappingPair(pair,dispatcher); // m_overlappingPairArray.swap(i,m_overlappingPairArray.size()-1); // m_overlappingPairArray.pop_back(); pair.m_pProxy0 = 0; pair.m_pProxy1 = 0; m_invalidPair++; gOverlappingPairs--; } } ///if you don't like to skip the invalid pairs in the array, execute following code: #define CLEAN_INVALID_PAIRS 1 #ifdef CLEAN_INVALID_PAIRS //perform a sort, to sort 'invalid' pairs to the end overlappingPairArray.quickSort(btBroadphasePairSortPredicate()); overlappingPairArray.resize(overlappingPairArray.size() - m_invalidPair); m_invalidPair = 0; #endif//CLEAN_INVALID_PAIRS //printf("overlappingPairArray.size()=%d\n",overlappingPairArray.size()); } } template bool btAxisSweep3Internal::testAabbOverlap(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1) { const Handle* pHandleA = static_cast(proxy0); const Handle* pHandleB = static_cast(proxy1); //optimization 1: check the array index (memory address), instead of the m_pos for (int axis = 0; axis < 3; axis++) { if (pHandleA->m_maxEdges[axis] < pHandleB->m_minEdges[axis] || pHandleB->m_maxEdges[axis] < pHandleA->m_minEdges[axis]) { return false; } } return true; } template bool btAxisSweep3Internal::testOverlap2D(const Handle* pHandleA, const Handle* pHandleB,int axis0,int axis1) { //optimization 1: check the array index (memory address), instead of the m_pos if (pHandleA->m_maxEdges[axis0] < pHandleB->m_minEdges[axis0] || pHandleB->m_maxEdges[axis0] < pHandleA->m_minEdges[axis0] || pHandleA->m_maxEdges[axis1] < pHandleB->m_minEdges[axis1] || pHandleB->m_maxEdges[axis1] < pHandleA->m_minEdges[axis1]) { return false; } return true; } template void btAxisSweep3Internal::updateHandle(BP_FP_INT_TYPE handle, const btPoint3& aabbMin,const btPoint3& aabbMax,btDispatcher* dispatcher) { // assert(bounds.IsFinite()); //assert(bounds.HasVolume()); Handle* pHandle = getHandle(handle); // quantize the new bounds BP_FP_INT_TYPE min[3], max[3]; quantize(min, aabbMin, 0); quantize(max, aabbMax, 1); // update changed edges for (int axis = 0; axis < 3; axis++) { BP_FP_INT_TYPE emin = pHandle->m_minEdges[axis]; BP_FP_INT_TYPE emax = pHandle->m_maxEdges[axis]; int dmin = (int)min[axis] - (int)m_pEdges[axis][emin].m_pos; int dmax = (int)max[axis] - (int)m_pEdges[axis][emax].m_pos; m_pEdges[axis][emin].m_pos = min[axis]; m_pEdges[axis][emax].m_pos = max[axis]; // expand (only adds overlaps) if (dmin < 0) sortMinDown(axis, emin,dispatcher,true); if (dmax > 0) sortMaxUp(axis, emax,dispatcher,true); // shrink (only removes overlaps) if (dmin > 0) sortMinUp(axis, emin,dispatcher,true); if (dmax < 0) sortMaxDown(axis, emax,dispatcher,true); #ifdef DEBUG_BROADPHASE debugPrintAxis(axis); #endif //DEBUG_BROADPHASE } } // sorting a min edge downwards can only ever *add* overlaps template void btAxisSweep3Internal::sortMinDown(int axis, BP_FP_INT_TYPE edge, btDispatcher* /* dispatcher */, bool updateOverlaps) { Edge* pEdge = m_pEdges[axis] + edge; Edge* pPrev = pEdge - 1; Handle* pHandleEdge = getHandle(pEdge->m_handle); while (pEdge->m_pos < pPrev->m_pos) { Handle* pHandlePrev = getHandle(pPrev->m_handle); if (pPrev->IsMax()) { // if previous edge is a maximum check the bounds and add an overlap if necessary const int axis1 = (1 << axis) & 3; const int axis2 = (1 << axis1) & 3; if (updateOverlaps && testOverlap2D(pHandleEdge, pHandlePrev,axis1,axis2)) { m_pairCache->addOverlappingPair(pHandleEdge,pHandlePrev); if (m_userPairCallback) m_userPairCallback->addOverlappingPair(pHandleEdge,pHandlePrev); //AddOverlap(pEdge->m_handle, pPrev->m_handle); } // update edge reference in other handle pHandlePrev->m_maxEdges[axis]++; } else pHandlePrev->m_minEdges[axis]++; pHandleEdge->m_minEdges[axis]--; // swap the edges Edge swap = *pEdge; *pEdge = *pPrev; *pPrev = swap; // decrement pEdge--; pPrev--; } #ifdef DEBUG_BROADPHASE debugPrintAxis(axis); #endif //DEBUG_BROADPHASE } // sorting a min edge upwards can only ever *remove* overlaps template void btAxisSweep3Internal::sortMinUp(int axis, BP_FP_INT_TYPE edge, btDispatcher* dispatcher, bool updateOverlaps) { Edge* pEdge = m_pEdges[axis] + edge; Edge* pNext = pEdge + 1; Handle* pHandleEdge = getHandle(pEdge->m_handle); while (pNext->m_handle && (pEdge->m_pos >= pNext->m_pos)) { Handle* pHandleNext = getHandle(pNext->m_handle); if (pNext->IsMax()) { Handle* handle0 = getHandle(pEdge->m_handle); Handle* handle1 = getHandle(pNext->m_handle); const int axis1 = (1 << axis) & 3; const int axis2 = (1 << axis1) & 3; // if next edge is maximum remove any overlap between the two handles if (updateOverlaps #ifdef USE_OVERLAP_TEST_ON_REMOVES && testOverlap2D(handle0,handle1,axis1,axis2) #endif //USE_OVERLAP_TEST_ON_REMOVES ) { m_pairCache->removeOverlappingPair(handle0,handle1,dispatcher); if (m_userPairCallback) m_userPairCallback->removeOverlappingPair(handle0,handle1,dispatcher); } // update edge reference in other handle pHandleNext->m_maxEdges[axis]--; } else pHandleNext->m_minEdges[axis]--; pHandleEdge->m_minEdges[axis]++; // swap the edges Edge swap = *pEdge; *pEdge = *pNext; *pNext = swap; // increment pEdge++; pNext++; } } // sorting a max edge downwards can only ever *remove* overlaps template void btAxisSweep3Internal::sortMaxDown(int axis, BP_FP_INT_TYPE edge, btDispatcher* dispatcher, bool updateOverlaps) { Edge* pEdge = m_pEdges[axis] + edge; Edge* pPrev = pEdge - 1; Handle* pHandleEdge = getHandle(pEdge->m_handle); while (pEdge->m_pos < pPrev->m_pos) { Handle* pHandlePrev = getHandle(pPrev->m_handle); if (!pPrev->IsMax()) { // if previous edge was a minimum remove any overlap between the two handles Handle* handle0 = getHandle(pEdge->m_handle); Handle* handle1 = getHandle(pPrev->m_handle); const int axis1 = (1 << axis) & 3; const int axis2 = (1 << axis1) & 3; if (updateOverlaps #ifdef USE_OVERLAP_TEST_ON_REMOVES && testOverlap2D(handle0,handle1,axis1,axis2) #endif //USE_OVERLAP_TEST_ON_REMOVES ) { //this is done during the overlappingpairarray iteration/narrowphase collision m_pairCache->removeOverlappingPair(handle0,handle1,dispatcher); if (m_userPairCallback) m_userPairCallback->removeOverlappingPair(handle0,handle1,dispatcher); } // update edge reference in other handle pHandlePrev->m_minEdges[axis]++;; } else pHandlePrev->m_maxEdges[axis]++; pHandleEdge->m_maxEdges[axis]--; // swap the edges Edge swap = *pEdge; *pEdge = *pPrev; *pPrev = swap; // decrement pEdge--; pPrev--; } #ifdef DEBUG_BROADPHASE debugPrintAxis(axis); #endif //DEBUG_BROADPHASE } // sorting a max edge upwards can only ever *add* overlaps template void btAxisSweep3Internal::sortMaxUp(int axis, BP_FP_INT_TYPE edge, btDispatcher* /* dispatcher */, bool updateOverlaps) { Edge* pEdge = m_pEdges[axis] + edge; Edge* pNext = pEdge + 1; Handle* pHandleEdge = getHandle(pEdge->m_handle); while (pNext->m_handle && (pEdge->m_pos >= pNext->m_pos)) { Handle* pHandleNext = getHandle(pNext->m_handle); const int axis1 = (1 << axis) & 3; const int axis2 = (1 << axis1) & 3; if (!pNext->IsMax()) { // if next edge is a minimum check the bounds and add an overlap if necessary if (updateOverlaps && testOverlap2D(pHandleEdge, pHandleNext,axis1,axis2)) { Handle* handle0 = getHandle(pEdge->m_handle); Handle* handle1 = getHandle(pNext->m_handle); m_pairCache->addOverlappingPair(handle0,handle1); if (m_userPairCallback) m_userPairCallback->addOverlappingPair(handle0,handle1); } // update edge reference in other handle pHandleNext->m_minEdges[axis]--; } else pHandleNext->m_maxEdges[axis]--; pHandleEdge->m_maxEdges[axis]++; // swap the edges Edge swap = *pEdge; *pEdge = *pNext; *pNext = swap; // increment pEdge++; pNext++; } } //////////////////////////////////////////////////////////////////// /// The btAxisSweep3 is an efficient implementation of the 3d axis sweep and prune broadphase. /// It uses arrays rather then lists for storage of the 3 axis. Also it operates using 16 bit integer coordinates instead of floats. /// For large worlds and many objects, use bt32BitAxisSweep3 or btDbvtBroadphase instead. bt32BitAxisSweep3 has higher precision and allows more then 16384 objects at the cost of more memory and bit of performance. class btAxisSweep3 : public btAxisSweep3Internal { public: btAxisSweep3(const btPoint3& worldAabbMin,const btPoint3& worldAabbMax, unsigned short int maxHandles = 16384, btOverlappingPairCache* pairCache = 0, bool disableRaycastAccelerator = false); }; /// The bt32BitAxisSweep3 allows higher precision quantization and more objects compared to the btAxisSweep3 sweep and prune. /// This comes at the cost of more memory per handle, and a bit slower performance. /// It uses arrays rather then lists for storage of the 3 axis. class bt32BitAxisSweep3 : public btAxisSweep3Internal { public: bt32BitAxisSweep3(const btPoint3& worldAabbMin,const btPoint3& worldAabbMax, unsigned int maxHandles = 1500000, btOverlappingPairCache* pairCache = 0, bool disableRaycastAccelerator = false); }; #endif