/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ #ifndef _PongBat_H__ #define _PongBat_H__ #include "OrxonoxPrereqs.h" #include "objects/worldentities/ControllableEntity.h" namespace orxonox { class _OrxonoxExport PongBat : public ControllableEntity { public: PongBat(BaseObject* creator); virtual ~PongBat() {} void registerVariables(); virtual void tick(float dt); virtual void moveFrontBack(const Vector2& value); virtual void moveRightLeft(const Vector2& value); virtual void changedPlayer(); void setSpeed(float speed) { this->speed_ = speed; } float getSpeed() const { return this->speed_; } void setFieldHeight(float height) { this->fieldHeight_ = height; } float getFieldHeight() const { return this->fieldHeight_; } void setLength(float length) { this->length_ = length; } float getLength() const { return this->length_; } private: float movement_; bool bMoveLocal_; float speed_; float length_; float fieldHeight_; bool bSteadiedPosition_; }; } #endif /* _PongBat_H__ */