/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Daniel 'Huty' Haggenmueller * Co-authors: * ... * */ /** @file @brief Implementation of BaseItem (base-class for items/pickups). */ #include "BaseItem.h" #include "util/Debug.h" #include "core/CoreIncludes.h" #include "core/XMLPort.h" #include "objects/worldentities/pawns/Pawn.h" namespace orxonox { /** @brief Constructor. Registers the BaseItem. @param creator Pointer to the object which created this item. */ BaseItem::BaseItem(BaseObject* creator) : BaseObject(creator) { RegisterObject(BaseItem); this->setOwner(0); this->setPickupIdentifier(this->getName()); this->setGUIImage(""); this->setGUIText(""); } //! Destructor. BaseItem::~BaseItem() { } /** @brief XMLPort for BaseItem. @param xmlelement Element of the XML-file. @param mode XMLPort mode to use. */ void BaseItem::XMLPort(Element& xmlelement, XMLPort::Mode mode) { SUPER(BaseItem, XMLPort, xmlelement, mode); XMLPortParam(BaseItem, "guiText", setGUIText, getGUIText, xmlelement, mode); XMLPortParam(BaseItem, "guiImage", setGUIImage, getGUIImage, xmlelement, mode); } /** @brief Method to add the item to a pawn. @param pawn Pawn to which the item should get added. @return Returns whether the pawn's PickupCollection accepted the item. */ bool BaseItem::addTo(Pawn* pawn) { this->setOwner(pawn); if (pawn->getPickups().add(this)) { COUT(3) << "Added '" << this->getPickupIdentifier() << "' item." << std::endl; return true; } return false; } /** @brief Removes the item from a pawn. @param pawn Pawn from which to remove the item. @return Returns whether the pawn's PickupCollection was able to locate and remove the item. */ bool BaseItem::removeFrom(Pawn* pawn) { this->setOwner(0); COUT(3) << "Removing '" << this->getPickupIdentifier() << "' item." << std::endl; pawn->getPickups().remove(this, false); return true; } const std::string& BaseItem::getGUIText() const { return this->guiText_; } }