/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Reto Grieder * Co-authors: * ... * */ /** @file @brief Compilation of the most often used header files in the orxonox executable */ // including std headers here is useless since they're already precompiled #ifndef WIN32_LEAN_AND_MEAN // prevent Ogre from including winsock.h that messes with winsock2.h from enet # define WIN32_LEAN_AND_MEAN #endif #ifndef NOMINMAX # define NOMINMAX // required to stop windows.h screwing up std::min definition #endif #include #include #include #include #include "BulletCollision/CollisionShapes/btCollisionShape.h" #include "BulletDynamics/Dynamics/btRigidBody.h" #include "tinyxml/ticpp.h" #include "tolua/tolua++.h" //--------- Orxonox files -------- //-------------------------------- #include "util/Convert.h" #include "util/Debug.h" #include "util/Exception.h" #include "util/Math.h" #include "util/MathConvert.h" #include "util/Multitype.h" #include "util/Sleep.h" #include "util/String.h" #include "util/SubString.h" #include "core/BaseObject.h" #include "core/ClassTreeMask.h" #include "core/Clock.h" #include "core/ConsoleCommand.h" #include "core/CoreIncludes.h" #include "core/ConfigValueIncludes.h" #include "core/CommandExecutor.h" #include "core/CommandLine.h" #include "core/Core.h" #include "core/EventIncludes.h" #include "core/Executor.h" #include "core/Game.h" #include "core/GameMode.h" #include "core/GameState.h" #include "core/ObjectList.h" #include "core/Super.h" #include "core/Template.h" #include "core/XMLFile.h" #include "core/XMLIncludes.h" #include "core/XMLPort.h" #include "core/input/SimpleInputState.h" #include "core/input/InputManager.h" #include "network/synchronisable/Synchronisable.h" #include "network/ClientInformation.h"