/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabien Vultier * Co-authors: * ... * */ /** @file MineGun.h @brief Definition of the MineGun class. */ #ifndef _MineGun_H__ #define _MineGun_H__ #include "weapons/WeaponsPrereqs.h" #include "weaponsystem/WeaponMode.h" namespace orxonox { /** @brief A Mine that explodes when a ship is too close @ingroup WeaponsWeaponModes */ class _WeaponsExport MineGun : public WeaponMode { public: MineGun(Context* context); virtual ~MineGun(); virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); virtual void fire(); inline float getMaxTimeUntilExplosion() const { return this->maxTimeUntilExplosion_; } inline float getTimeUntilActivation() const { return this->timeUntilActivation_; } protected: inline void setMaxTimeUntilExplosion(float maxTimeUntilExplosion) { this->maxTimeUntilExplosion_ = maxTimeUntilExplosion; } inline void setTimeUntilActivation(float timeUntilActivation) { this->timeUntilActivation_ = timeUntilActivation; } private: float speed_; //The speed of the fired projectile. float maxTimeUntilExplosion_; float timeUntilActivation_; }; } #endif /* _MineGun_H__ */