/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ #include "OutputStream.h" #include "OutputManager.h" namespace orxonox { OutputStream::OutputStream() { this->level_ = level::none; this->context_ = context::none; this->bAcceptsOutput_ = false; } void OutputStream::sendMessage() { OutputManager::getInstanceAndCreateListeners().pushMessage(this->level_, this->context_, this->str()); this->str(""); } void OutputStream::setOutputAttributes(OutputLevel level, OutputContext context) { this->level_ = level; this->context_ = context; this->bAcceptsOutput_ = OutputManager::getInstanceAndCreateListeners().acceptsOutput(this->level_, this->context_); } }