/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ #include "OutputListener.h" #include "OutputManager.h" namespace orxonox { namespace test { OutputListener::OutputListener() { this->levelMask_ = level::none; this->contextMask_ = context::all; OutputManager::getInstanceInternal().registerListener(this); } OutputListener::~OutputListener() { OutputManager::getInstanceInternal().unregisterListener(this); } void OutputListener::setLevelMax(OutputLevel max) { this->setLevelRange(level::debug_output, max); } void OutputListener::setLevelRange(OutputLevel min, OutputLevel max) { OutputLevel mask = 0; for (OutputLevel level = min; level <= max; level = level << 1) mask |= level; this->setLevelMask(mask); } void OutputListener::setLevelMask(OutputLevel mask) { this->levelMask_ = mask; OutputManager::getInstanceInternal().updateCombinedLevelMask(); } void OutputListener::setContextMask(OutputContext mask) { this->contextMask_ = mask; OutputManager::getInstanceInternal().updateCombinedContextMask(); } } }