/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Oliver 'greenman' Scheuss, Reto '1337' Grieder * Co-authors: * ... * */ #ifndef _TutorialShip_H__ #define _TutorialShip_H__ #include "OrxonoxPrereqs.h" #include #include #include "util/Math.h" #include "Camera.h" #include "Model.h" #include "RadarViewable.h" #include "tools/BillboardSet.h" #include "SpaceShip.h" namespace orxonox { class _OrxonoxExport TutorialShip : public SpaceShip { public: TutorialShip(); ~TutorialShip(); bool create(); //void registerAllVariables(); void setConfigValues(); void XMLPort(Element& xmlelement, XMLPort::Mode mode); void tick(float dt); float getReloadTime(); // XML parameter loading bool hasSpecialEffects(); void setSpecialEffects(bool value); // Methods for console commands static void fire(); private: float reloadTime_; bool hasSpecialEffects_; }; } #endif /* _TutorialShip_H__ */