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source: code/branches/orxonox_tutorial/src/network/Synchronisable.h @ 1846

Last change on this file since 1846 was 1846, checked in by rgrieder, 16 years ago

Merged Revisions 1831 - 1845 to tutorial. This is an update from the trunk.

  • Property svn:eol-style set to native
File size: 3.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss, (C) 2007
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Synchronisable_H__
30#define _Synchronisable_H__
31
32#include "NetworkPrereqs.h"
33
34#include <list>
35#include "core/OrxonoxClass.h"
36#include "core/XMLIncludes.h"
37#include "NetworkCallback.h"
38
39namespace network
40{
41  enum variableType{
42    DATA,
43    STRING,
44  };
45
46  struct synchronisableHeader{
47    unsigned int size;
48    unsigned int objectID;
49    unsigned int classID;
50  };
51
52  typedef struct synchronisableVariable{
53    unsigned int size;
54    int mode; // this determines in which direction the variable gets synchronised
55    void *var;
56    variableType type;
57    NetworkCallbackBase *callback;
58  }SYNCVAR;
59
60
61  /**
62  * This class is the base class of all the Objects in the universe that need to be synchronised over the network
63   * Every class, t
64  int mode;hat inherits from this class has to link the DATA THAT NEEDS TO BE SYNCHRONISED into the linked list. Additionally it also has to provide a Constructor, that takes exactly the variables in this linked list.
65  * @author Oliver Scheuss
66  */
67  class _NetworkExport Synchronisable : virtual public orxonox::OrxonoxClass{
68  public:
69   
70    virtual ~Synchronisable();
71    unsigned int objectID;
72    unsigned int classID;
73
74    void registerVar(void *var, int size, variableType t, int mode=1, NetworkCallbackBase *cb=0);
75    bool getData(unsigned char*& men, unsigned int id, int mode=0x0);
76    int getSize2(unsigned int id, int mode=0x0);
77    bool updateData(unsigned char*& mem, int mode=0x0);
78    bool isMyData(unsigned char* mem);
79    void setObjectMode(int mode);
80    void setObjectFrequency(unsigned int freq){ objectFrequency_ = freq; }
81   
82    virtual void registerAllVariables()=0;
83    virtual bool create();
84    static void setClient(bool b);
85   
86    static bool fabricate(unsigned char*& mem, int mode=0x0);
87  protected:
88    Synchronisable();
89  private:
90    int getSize(unsigned int id, int mode=0x0);
91    bool isMyTick(unsigned int id);
92    std::list<synchronisableVariable *> *syncList;
93    int datasize;
94    static int state_; // detemines wheter we are server (default) or client
95    bool backsync_; // if true the variables with mode > 1 will be synchronised to server (client -> server)
96    unsigned int objectFrequency_;
97    int objectMode_;
98  };
99}
100
101#endif /* _Synchronisable_H__ */
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