#include "StdAfx.h" #include #include "jointfixed.h" namespace ODEManaged { //Constructors JointFixed::JointFixed(void) : Joint(){} JointFixed::JointFixed(World &world) { if(this->_id) dJointDestroy(this->_id); _id = dJointCreateFixed(world.Id(),0); } JointFixed::JointFixed(World &world, JointGroup &jointGroup) { if(this->_id) dJointDestroy(this->_id); _id = dJointCreateFixed(world.Id(), jointGroup.Id()); } //Destructor JointFixed::~JointFixed(void){} //Methods //Overloaded Create void JointFixed::Create(World &world, JointGroup &jointGroup) { if(this->_id) dJointDestroy(this->_id); _id = dJointCreateFixed(world.Id(), jointGroup.Id()); } void JointFixed::Create(World &world) { if(this->_id) dJointDestroy(this->_id); _id = dJointCreateFixed(world.Id(), 0); } //Overloaded Attach void JointFixed::Attach(Body &body1, Body &body2) { dJointAttach(this->_id, body1.Id(), body2.Id()); } void JointFixed::Attach(Body &body1) { dJointAttach(this->_id, body1.Id(), 0); } //Fixed void JointFixed::SetFixed(void) { dJointSetFixed(this->_id); } }