| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _ControllableEntity_H__ |
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| 30 | #define _ControllableEntity_H__ |
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| 31 | |
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| 32 | #include "OrxonoxPrereqs.h" |
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| 33 | |
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| 34 | #include "WorldEntity.h" |
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| 35 | #include "objects/Tickable.h" |
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| 36 | |
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| 37 | namespace orxonox |
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| 38 | { |
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| 39 | class _OrxonoxExport ControllableEntity : public WorldEntity, public Tickable |
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| 40 | { |
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| 41 | public: |
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| 42 | ControllableEntity(BaseObject* creator); |
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| 43 | virtual ~ControllableEntity(); |
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| 44 | |
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| 45 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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| 46 | virtual void tick(float dt); |
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| 47 | void registerVariables(); |
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| 48 | void setConfigValues(); |
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| 49 | |
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| 50 | virtual void changedGametype(); |
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| 51 | |
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| 52 | virtual void setPlayer(PlayerInfo* player); |
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| 53 | virtual void removePlayer(); |
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| 54 | inline PlayerInfo* getPlayer() const |
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| 55 | { return this->player_; } |
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| 56 | |
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| 57 | inline void setDestroyWhenPlayerLeft(bool bDestroy) |
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| 58 | { this->bDestroyWhenPlayerLeft_ = bDestroy; } |
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| 59 | inline bool getDestroyWhenPlayerLeft() const |
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| 60 | { return this->bDestroyWhenPlayerLeft_; } |
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| 61 | |
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| 62 | virtual void moveFrontBack(const Vector2& value) {} |
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| 63 | virtual void moveRightLeft(const Vector2& value) {} |
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| 64 | virtual void moveUpDown(const Vector2& value) {} |
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| 65 | |
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| 66 | virtual void rotateYaw(const Vector2& value); |
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| 67 | virtual void rotatePitch(const Vector2& value); |
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| 68 | virtual void rotateRoll(const Vector2& value); |
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| 69 | |
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| 70 | inline void moveFrontBack(float value) |
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| 71 | { this->moveFrontBack(Vector2(value, 0)); } |
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| 72 | inline void moveRightLeft(float value) |
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| 73 | { this->moveRightLeft(Vector2(value, 0)); } |
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| 74 | inline void moveUpDown(float value) |
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| 75 | { this->moveUpDown(Vector2(value, 0)); } |
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| 76 | |
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| 77 | inline void rotateYaw(float value) |
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| 78 | { this->rotateYaw(Vector2(value, 0)); } |
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| 79 | inline void rotatePitch(float value) |
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| 80 | { this->rotatePitch(Vector2(value, 0)); } |
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| 81 | inline void rotateRoll(float value) |
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| 82 | { this->rotateRoll(Vector2(value, 0)); } |
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| 83 | |
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| 84 | virtual void fire() {} |
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| 85 | virtual void altFire() {} |
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| 86 | |
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| 87 | virtual void boost() {} |
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| 88 | virtual void greet() {} |
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| 89 | virtual void use() {} |
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| 90 | virtual void switchCamera(); |
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| 91 | virtual void mouseLook(); |
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| 92 | |
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| 93 | inline const Vector3& getVelocity() const |
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| 94 | { return this->velocity_; } |
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| 95 | inline const Vector3& getAcceleration() const |
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| 96 | { return this->acceleration_; } |
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| 97 | inline const std::string& getHudTemplate() const |
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| 98 | { return this->hudtemplate_; } |
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| 99 | |
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| 100 | using WorldEntity::setPosition; |
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| 101 | using WorldEntity::translate; |
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| 102 | using WorldEntity::setOrientation; |
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| 103 | using WorldEntity::rotate; |
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| 104 | using WorldEntity::yaw; |
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| 105 | using WorldEntity::pitch; |
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| 106 | using WorldEntity::roll; |
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| 107 | using WorldEntity::lookAt; |
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| 108 | using WorldEntity::setDirection; |
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| 109 | |
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| 110 | void setPosition(const Vector3& position); |
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| 111 | void translate(const Vector3& distance, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL); |
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| 112 | void setOrientation(const Quaternion& orientation); |
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| 113 | void rotate(const Quaternion& rotation, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL); |
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| 114 | void yaw(const Degree& angle, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL); |
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| 115 | void pitch(const Degree& angle, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL); |
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| 116 | void roll(const Degree& angle, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL); |
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| 117 | void lookAt(const Vector3& target, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL, const Vector3& localDirectionVector = Vector3::NEGATIVE_UNIT_Z); |
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| 118 | void setDirection(const Vector3& direction, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL, const Vector3& localDirectionVector = Vector3::NEGATIVE_UNIT_Z); |
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| 119 | |
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| 120 | void setVelocity(const Vector3& velocity); |
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| 121 | inline void setVelocity(float x, float y, float z) |
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| 122 | { this->velocity_.x = x; this->velocity_.y = y; this->velocity_.z = z; } |
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| 123 | |
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| 124 | inline void setAcceleration(const Vector3& acceleration) |
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| 125 | { this->acceleration_ = acceleration; } |
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| 126 | inline void setAcceleration(float x, float y, float z) |
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| 127 | { this->acceleration_.x = x; this->acceleration_.y = y; this->acceleration_.z = z; } |
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| 128 | |
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| 129 | inline Camera* getCamera() const |
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| 130 | { return this->camera_; } |
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| 131 | inline OverlayGroup* getHUD() const |
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| 132 | { return this->hud_; } |
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| 133 | |
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| 134 | void addCameraPosition(CameraPosition* position); |
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| 135 | CameraPosition* getCameraPosition(unsigned int index) const; |
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| 136 | inline const std::list<CameraPosition*>& getCameraPositions() const |
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| 137 | { return this->cameraPositions_; } |
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| 138 | |
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| 139 | inline void setCameraPositionTemplate(const std::string& name) |
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| 140 | { this->cameraPositionTemplate_ = name; } |
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| 141 | inline const std::string& getCameraPositionTemkplate() const |
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| 142 | { return this->cameraPositionTemplate_; } |
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| 143 | |
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| 144 | inline bool hasLocalController() const |
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| 145 | { return this->bHasLocalController_; } |
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| 146 | inline bool hasHumanController() const |
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| 147 | { return this->bHasHumanController_; } |
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| 148 | |
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| 149 | inline const GametypeInfo* getGametypeInfo() const |
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| 150 | { return this->gtinfo_; } |
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| 151 | |
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| 152 | inline bool isInMouseLook() const |
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| 153 | { return this->bMouseLook_; } |
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| 154 | inline float getMouseLookSpeed() const |
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| 155 | { return this->mouseLookSpeed_; } |
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| 156 | |
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| 157 | protected: |
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| 158 | virtual void startLocalHumanControl(); |
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| 159 | virtual void stopLocalHumanControl(); |
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| 160 | |
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| 161 | inline void setHudTemplate(const std::string& name) |
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| 162 | { this->hudtemplate_ = name; } |
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| 163 | |
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| 164 | Vector3 acceleration_; |
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| 165 | |
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| 166 | private: |
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| 167 | void overwrite(); |
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| 168 | void processOverwrite(); |
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| 169 | |
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| 170 | void processServerPosition(); |
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| 171 | void processServerVelocity(); |
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| 172 | void processServerOrientation(); |
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| 173 | |
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| 174 | void processClientPosition(); |
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| 175 | void processClientVelocity(); |
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| 176 | void processClientOrientation(); |
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| 177 | |
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| 178 | void networkcallback_changedplayerID(); |
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| 179 | void networkcallback_changedgtinfoID(); |
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| 180 | |
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| 181 | unsigned int server_overwrite_; |
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| 182 | unsigned int client_overwrite_; |
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| 183 | |
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| 184 | Vector3 velocity_; |
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| 185 | |
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| 186 | bool bHasLocalController_; |
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| 187 | bool bHasHumanController_; |
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| 188 | bool bDestroyWhenPlayerLeft_; |
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| 189 | |
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| 190 | Vector3 server_position_; |
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| 191 | Vector3 client_position_; |
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| 192 | Vector3 server_velocity_; |
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| 193 | Vector3 client_velocity_; |
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| 194 | Quaternion server_orientation_; |
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| 195 | Quaternion client_orientation_; |
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| 196 | |
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| 197 | PlayerInfo* player_; |
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| 198 | unsigned int playerID_; |
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| 199 | |
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| 200 | std::string hudtemplate_; |
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| 201 | OverlayGroup* hud_; |
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| 202 | |
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| 203 | Camera* camera_; |
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| 204 | bool bMouseLook_; |
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| 205 | float mouseLookSpeed_; |
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| 206 | Ogre::SceneNode* cameraPositionRootNode_; |
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| 207 | std::list<CameraPosition*> cameraPositions_; |
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| 208 | std::string cameraPositionTemplate_; |
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| 209 | |
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| 210 | const GametypeInfo* gtinfo_; |
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| 211 | unsigned int gtinfoID_; |
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| 212 | }; |
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| 213 | } |
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| 214 | |
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| 215 | #endif /* _ControllableEntity_H__ */ |
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