/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Reto Grieder * Benjamin Knecht , (C) 2007 * Co-authors: * Felix Schulthess * */ /** @file @brief Implementation of an partial interface to Ogre. */ #include "OrxonoxStableHeaders.h" #include "GraphicsEngine.h" #include #include "core/CoreIncludes.h" #include "core/ConfigValueIncludes.h" #include "util/Debug.h" #include "tools/ParticleInterface.h" namespace orxonox { //SetConsoleCommand(GraphicsEngine, printScreen, true).setKeybindMode(KeybindMode::OnPress); GraphicsEngine* GraphicsEngine::singletonRef_s = 0; /** @brief Returns the singleton instance. @return The only instance of GraphicsEngine. */ /*static*/ GraphicsEngine& GraphicsEngine::getInstance() { assert(singletonRef_s); return *singletonRef_s; } /** @brief Non-initialising constructor. */ GraphicsEngine::GraphicsEngine() // : root_(0) // , renderWindow_(0) // , viewport_(0) { RegisterObject(GraphicsEngine); assert(singletonRef_s == 0); singletonRef_s = this; this->viewport_ = 0; this->detailLevelParticle_ = 0; this->setConfigValues(); CCOUT(4) << "Constructed" << std::endl; } void GraphicsEngine::setConfigValues() { SetConfigValue(detailLevelParticle_, 2).description("O: off, 1: low, 2: normal, 3: high").callback(this, &GraphicsEngine::detailLevelParticleChanged); } void GraphicsEngine::detailLevelParticleChanged() { for (ObjectList::iterator it = ObjectList::begin(); it; ++it) it->detailLevelChanged(this->detailLevelParticle_); } /** @brief Destroys all the Ogre related objects */ GraphicsEngine::~GraphicsEngine() { singletonRef_s = 0; } }