/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * ... * Co-authors: * ... * */ #include "OrxonoxStableHeaders.h" #include "Light.h" #include #include #include "GraphicsEngine.h" namespace orxonox { unsigned int Light::lightCounter_s = 0; Light::Light() { this->light_ = 0; } void Light::setLight(Ogre::Light::LightTypes type, const ColourValue& diffuse, const ColourValue& specular) { std::ostringstream name; name << (Light::lightCounter_s++); this->light_ = GraphicsEngine::getInstance().getLevelSceneManager()->createLight("Light" + name.str()); this->light_->setType(type); this->light_->setDiffuseColour(diffuse); this->light_->setSpecularColour(specular); } Light::~Light() { if (this->light_) GraphicsEngine::getInstance().getLevelSceneManager()->destroyLight(this->light_); } }