/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Benjamin Knecht * Co-authors: * ... * */ #include "OrxonoxStableHeaders.h" #include "DistanceTrigger.h" #include "core/CoreIncludes.h" #include "core/XMLPort.h" namespace orxonox { CreateFactory(DistanceTrigger); DistanceTrigger::DistanceTrigger(BaseObject* creator) : Trigger(creator) { RegisterObject(DistanceTrigger); this->distance_ = 100; this->targetMask_.exclude(Class(BaseObject)); } DistanceTrigger::~DistanceTrigger() { } void DistanceTrigger::XMLPort(Element& xmlelement, XMLPort::Mode mode) { SUPER(DistanceTrigger, XMLPort, xmlelement, mode); XMLPortParam(DistanceTrigger, "distance", setDistance, getDistance, xmlelement, mode).defaultValues(100.0f); XMLPortParamLoadOnly(DistanceTrigger, "target", addTargets, xmlelement, mode).defaultValues("ControllableEntity"); } void DistanceTrigger::addTarget(Ogre::Node* targetNode) { this->targetSet_.insert(targetNode); } void DistanceTrigger::removeTarget(Ogre::Node* targetNode) { int returnval = this->targetSet_.erase(targetNode); if (returnval == 0) { COUT(2) << "Warning: Node " << targetNode << " did not exist in targetSet of trigger " << this << " !" << std::endl; COUT(4) << "Content of targetSet of trigger " << this << " :" << std::endl; std::set::iterator it; for (it = this->targetSet_.begin(); it != this->targetSet_.end(); ++it) { COUT(4) << *it << std::endl; } COUT(4) << "End of targetSet of trigger " << this << std::endl; } } void DistanceTrigger::addTargets(const std::string& targets) { Identifier* targetId = ClassByString(targets); if (!targetId) return; this->targetMask_.include(targetId); // trigger shouldn't react on itself or other triggers this->targetMask_.exclude(Class(Trigger), true); // we only want WorldEntities ClassTreeMask WEMask; WEMask.include(Class(WorldEntity)); this->targetMask_ *= WEMask; } void DistanceTrigger::removeTargets(const std::string& targets) { Identifier* targetId = ClassByString(targets); this->targetMask_.exclude(targetId); } bool DistanceTrigger::checkDistance() { // Iterate through all objects for (ClassTreeMaskObjectIterator it = this->targetMask_.begin(); it != this->targetMask_.end(); ++it) { WorldEntity* entity = dynamic_cast(*it); if (!entity) continue; Vector3 distanceVec = entity->getWorldPosition() - this->getWorldPosition(); if (distanceVec.length() < this->distance_) return true; } return false; } bool DistanceTrigger::isTriggered(TriggerMode mode) { if (Trigger::isTriggered(mode)) return checkDistance(); else return false; } }