/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ #ifndef _SpaceShip_H__ #define _SpaceShip_H__ #include "OrxonoxPrereqs.h" #include "Pawn.h" namespace orxonox { class _OrxonoxExport SpaceShip : public Pawn { public: SpaceShip(BaseObject* creator); virtual ~SpaceShip(); virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); virtual void tick(float dt); void registerVariables(); void setConfigValues(); virtual void moveFrontBack(const Vector2& value); virtual void moveRightLeft(const Vector2& value); virtual void moveUpDown(const Vector2& value); virtual void rotateYaw(const Vector2& value); virtual void rotatePitch(const Vector2& value); virtual void rotateRoll(const Vector2& value); virtual void fire(); void setMaxSpeed(float value) { this->maxSpeed_ = value; } void setMaxSecondarySpeed(float value) { this->maxSecondarySpeed_ = value; } void setMaxRotation(const Degree& value) { this->maxRotation_ = value; } void setTransAcc(float value) { this->translationAcceleration_ = value; } void setRotAcc(const Degree& value) { this->rotationAcceleration_ = value; } void setTransDamp(float value) { this->translationDamping_ = value; } inline float getMaxSpeed() const { return this->maxSpeed_; } inline float getMaxSecondarySpeed() const { return this->maxSecondarySpeed_; } inline float getMaxRotation() const { return this->maxRotation_.valueDegrees(); } inline float getTransAcc() const { return this->translationAcceleration_; } inline float getRotAcc() const { return this->rotationAcceleration_.valueDegrees(); } inline float getTransDamp() const { return this->translationDamping_; } protected: bool bInvertYAxis_; float maxSpeed_; float maxSecondarySpeed_; float translationAcceleration_; float translationDamping_; Degree maxRotation_; Degree rotationAcceleration_; Degree zeroDegree_; Degree pitchRotation_; Degree yawRotation_; Degree rollRotation_; }; } #endif /* _SpaceShip_H__ */