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source: code/branches/objecthierarchy/src/orxonox/objects/infos/PlayerInfo.h @ 1953

Last change on this file since 1953 was 1953, checked in by landauf, 16 years ago

added chat overlay

File size: 2.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _PlayerInfo_H__
30#define _PlayerInfo_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "Info.h"
35
36namespace orxonox
37{
38    class _OrxonoxExport PlayerInfo : public Info
39    {
40        public:
41            PlayerInfo();
42            virtual ~PlayerInfo();
43
44            void setConfigValues();
45            void registerVariables();
46
47            virtual void changedName();
48
49            inline void setClientID(unsigned int clientID)
50                { this->clientID_ = clientID; this->checkClientID(); }
51            inline unsigned int getClientID() const
52                { return this->clientID_; }
53
54            inline void setHumanPlayer(bool bHumanPlayer)
55                { this->bHumanPlayer_ = bHumanPlayer; }
56            inline bool isHumanPlayer() const
57                { return this->bHumanPlayer_; }
58
59        private:
60            void checkClientID();
61            void finishedSetup();
62            void checkNick();
63            void clientChangedName();
64
65            unsigned int clientID_;
66            float ping_;
67            bool bLocalPlayer_;
68            bool bHumanPlayer_;
69            bool bFinishedSetup_;
70
71            std::string playerName_;
72            std::string nick_;
73    };
74}
75
76#endif /* _PlayerInfo_H__ */
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