/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ #ifndef _PlayerInfo_H__ #define _PlayerInfo_H__ #include "OrxonoxPrereqs.h" #include "Info.h" namespace orxonox { class _OrxonoxExport PlayerInfo : public Info { public: PlayerInfo(); virtual ~PlayerInfo(); void setConfigValues(); void registerVariables(); inline void setClientID(unsigned int clientID) { this->clientID_ = clientID; this->checkClientID(); } inline unsigned int getClientID() const { return this->clientID_; } inline void setHumanPlayer(bool bHumanPlayer) { this->bHumanPlayer_ = bHumanPlayer; } inline bool isHumanPlayer() const { return this->bHumanPlayer_; } private: void checkClientID(); void finishedSetup(); void checkName(); unsigned int clientID_; float ping_; bool bLocalPlayer_; bool bHumanPlayer_; bool bFinishedSetup_; std::string playerName_; }; } #endif /* _PlayerInfo_H__ */