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source: code/branches/objecthierarchy/src/orxonox/objects/infos/PlayerInfo.h @ 1943

Last change on this file since 1943 was 1940, checked in by landauf, 16 years ago

did some first (and very unfinished) steps to deal with different players on server and client

File size: 2.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _PlayerInfo_H__
30#define _PlayerInfo_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "Info.h"
35
36namespace orxonox
37{
38    class _OrxonoxExport PlayerInfo : public Info
39    {
40        public:
41            PlayerInfo();
42            virtual ~PlayerInfo();
43
44            void setConfigValues();
45            void registerVariables();
46
47            inline void setClientID(unsigned int clientID)
48                { this->clientID_ = clientID; this->checkClientID(); }
49            inline unsigned int getClientID() const
50                { return this->clientID_; }
51
52            inline void setHumanPlayer(bool bHumanPlayer)
53                { this->bHumanPlayer_ = bHumanPlayer; }
54            inline bool isHumanPlayer() const
55                { return this->bHumanPlayer_; }
56
57        private:
58            void checkClientID();
59            void finishedSetup();
60            void checkName();
61
62            unsigned int clientID_;
63            float ping_;
64            bool bLocalPlayer_;
65            bool bHumanPlayer_;
66            bool bFinishedSetup_;
67
68            std::string playerName_;
69    };
70}
71
72#endif /* _PlayerInfo_H__ */
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