Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/branches/objecthierarchy/src/orxonox/objects/infos/PlayerInfo.cc @ 1949

Last change on this file since 1949 was 1949, checked in by rgrieder, 16 years ago

Moved all showsGraphics, hasServer, etc. functions from Settings class to Core class.
This was necessary to avoid circular dependencies.

File size: 5.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "PlayerInfo.h"
31
32#include <OgreSceneManager.h>
33
34#include "core/CoreIncludes.h"
35#include "core/ConfigValueIncludes.h"
36#include "core/XMLPort.h"
37#include "core/Core.h"
38
39#include "network/Host.h"
40
41#include "GraphicsEngine.h"
42#include "objects/gametypes/Gametype.h"
43
44namespace orxonox
45{
46    CreateUnloadableFactory(PlayerInfo);
47
48    PlayerInfo::PlayerInfo()
49    {
50        RegisterObject(PlayerInfo);
51
52        this->ping_ = -1;
53        this->bLocalPlayer_ = Core::isStandalone();
54        this->bLocalPlayer_ = false;
55        this->bHumanPlayer_ = false;
56        this->bFinishedSetup_ = false;
57
58        this->setConfigValues();
59        this->registerVariables();
60
61        COUT(0) << "created PlayerInfo (" << this->getObjectID() << ")" << std::endl;
62    }
63
64    PlayerInfo::~PlayerInfo()
65    {
66        Gametype* gametype = Gametype::getCurrentGametype();
67        if (gametype)
68            gametype->removePlayer(this);
69        COUT(0) << "destroyed PlayerInfo (" << this->getObjectID() << ")" << std::endl;
70    }
71
72    void PlayerInfo::setConfigValues()
73    {
74        SetConfigValue(playerName_, "Player").callback(this, &PlayerInfo::checkName);
75    }
76
77    void PlayerInfo::checkName()
78    {
79std::cout << "# PI(" << this->getObjectID() << "): checkName: " << this->bLocalPlayer_ << std::endl;
80        if (this->bLocalPlayer_ && Core::isMaster())
81            this->setName(this->playerName_);
82    }
83
84    void PlayerInfo::changedName()
85    {
86std::cout << "# PI(" << this->getObjectID() << "): changedName to " << this->getName() << std::endl;
87    }
88
89    void PlayerInfo::registerVariables()
90    {
91        REGISTERSTRING(name_,         network::direction::toclient, new network::NetworkCallback<PlayerInfo>(this, &PlayerInfo::changedName));
92        REGISTERSTRING(playerName_,   network::direction::toserver, new network::NetworkCallback<PlayerInfo>(this, &PlayerInfo::clientChangedName));
93        REGISTERDATA(clientID_,       network::direction::toclient, new network::NetworkCallback<PlayerInfo>(this, &PlayerInfo::checkClientID));
94        REGISTERDATA(ping_,           network::direction::toclient);
95        REGISTERDATA(bHumanPlayer_,   network::direction::toclient);
96        REGISTERDATA(bFinishedSetup_, network::direction::bidirectional, new network::NetworkCallback<PlayerInfo>(this, &PlayerInfo::finishedSetup));
97    }
98
99    void PlayerInfo::clientChangedName()
100    {
101std::cout << "# PI(" << this->getObjectID() << "): clientChangedName() to " << this->playerName_ << std::endl;
102        this->setName(this->playerName_);
103    }
104
105    void PlayerInfo::checkClientID()
106    {
107std::cout << "# PI(" << this->getObjectID() << "): checkClientID()" << std::endl;
108        this->bHumanPlayer_ = true;
109
110        if (this->clientID_ == network::Host::getPlayerID())
111        {
112std::cout << "# PI(" << this->getObjectID() << "): checkClientID(): it's the client's ID" << std::endl;
113            this->bLocalPlayer_ = true;
114//std::cout << "# PI(" << this->getObjectID() << "): checkClientID(): name: " << this->getName() << std::endl;
115
116            if (Core::isClient())
117            {
118std::cout << "# PI(" << this->getObjectID() << "): checkClientID(): we're on a client: set object mode to bidirectional" << std::endl;
119                this->setObjectMode(network::direction::bidirectional);
120                this->playerName_ += "blub";
121std::cout << "# PI(" << this->getObjectID() << "): checkClientID(): proposed name: " << this->playerName_ << std::endl;
122            }
123            else
124            {
125std::cout << "# PI(" << this->getObjectID() << "): checkClientID(): we're not on a client: finish setup" << std::endl;
126                this->clientChangedName();
127                this->bFinishedSetup_ = true;
128                this->finishedSetup();
129            }
130        }
131    }
132
133    void PlayerInfo::finishedSetup()
134    {
135std::cout << "# PI(" << this->getObjectID() << "): finishedSetup(): " << this->bFinishedSetup_ << std::endl;
136        if (Core::isClient())
137        {
138std::cout << "# PI(" << this->getObjectID() << "): finishedSetup(): we're a client: finish setup" << std::endl;
139            this->bFinishedSetup_ = true;
140        }
141        else if (this->bFinishedSetup_)
142        {
143std::cout << "# PI(" << this->getObjectID() << "): finishedSetup(): we're a server: add player" << std::endl;
144            Gametype* gametype = Gametype::getCurrentGametype();
145            if (gametype)
146                gametype->addPlayer(this);
147        }
148        else
149        {
150std::cout << "# PI(" << this->getObjectID() << "): finishedSetup(): we're a server: client not yet finished" << std::endl;
151        }
152    }
153}
Note: See TracBrowser for help on using the repository browser.