/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ #ifndef _HumanPlayer_H__ #define _HumanPlayer_H__ #include "OrxonoxPrereqs.h" #include "PlayerInfo.h" #include "core/Identifier.h" #include "objects/controllers/Controller.h" namespace orxonox { class _OrxonoxExport HumanPlayer : public PlayerInfo { public: HumanPlayer(BaseObject* creator); virtual ~HumanPlayer(); void registerVariables(); void setConfigValues(); bool isReady() const; float getPing() const; float getPacketLossRatio() const; void setClientID(unsigned int clientID); protected: void configvaluecallback_changednick(); void networkcallback_changednick(); void networkcallback_clientIDchanged(); void networkcallback_server_ready(); void networkcallback_client_ready(); std::string nick_; std::string synchronize_nick_; bool server_ready_; bool client_ready_; }; } #endif /* _HumanPlayer_H__ */