/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ #ifndef _Gametype_H__ #define _Gametype_H__ #include "OrxonoxPrereqs.h" #include #include "core/BaseObject.h" #include "core/Identifier.h" #include "objects/worldentities/ControllableEntity.h" namespace orxonox { class _OrxonoxExport Gametype : public BaseObject { friend class PlayerInfo; public: Gametype(); virtual ~Gametype() {} inline const std::set& getPlayers() const { return this->players_; } protected: virtual void playerJoined(PlayerInfo* player); virtual void playerLeft(PlayerInfo* player); virtual void playerChangedName(PlayerInfo* player); private: void addPlayer(PlayerInfo* player); void removePlayer(PlayerInfo* player); std::set players_; SubclassIdentifier defaultPawn_; }; } #endif /* _Gametype_H__ */