/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ #include "OrxonoxStableHeaders.h" #include "Gametype.h" #include "core/CoreIncludes.h" #include "objects/infos/PlayerInfo.h" namespace orxonox { CreateUnloadableFactory(Gametype); Gametype::Gametype() { RegisterObject(Gametype); this->getConnectedClients(); COUT(0) << "created Gametype" << std::endl; } Gametype* Gametype::getCurrentGametype() { for (ObjectList::iterator it = ObjectList::begin(); it != ObjectList::end(); ++it) return (*it); return 0; } void Gametype::clientConnected(unsigned int clientID) { COUT(0) << "client connected" << std::endl; PlayerInfo* player = new PlayerInfo(); player->setClientID(clientID); } void Gametype::clientDisconnected(unsigned int clientID) { COUT(0) << "client disconnected" << std::endl; } void Gametype::addPlayer(PlayerInfo* player) { this->players_.insert(player); this->playerJoined(player); } void Gametype::removePlayer(PlayerInfo* player) { this->players_.erase(player); this->playerLeft(player); } void Gametype::playerJoined(PlayerInfo* player) { COUT(0) << "player " << player->getName() << " joined" << std::endl; } void Gametype::playerLeft(PlayerInfo* player) { COUT(0) << "player " << player->getName() << " left" << std::endl; } }