/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Benjamin Knecht * Co-authors: * ... * */ #include "OrxonoxStableHeaders.h" #include "Script.h" #include "core/CoreIncludes.h" #include "core/XMLPort.h" #include "core/LuaBind.h" #include "core/Debug.h" namespace orxonox { CreateFactory(Script); Script::Script() { RegisterObject(Script); code_ = ""; } Script::~Script() { } /** @brief XML loading and saving. @param xmlelement The XML-element @param loading Loading (true) or saving (false) */ void Script::XMLPort(Element& xmlelement, XMLPort::Mode mode) { BaseObject::XMLPort(xmlelement, mode); code_ = xmlelement.GetText(false); } void Script::execute() { LuaBind* lua = LuaBind::getInstance(); lua->loadString(this->code_); lua->run(); } }