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source: code/branches/objecthierarchy/src/orxonox/objects/Script.cc @ 1959

Last change on this file since 1959 was 1959, checked in by rgrieder, 16 years ago

Merged script_trigger branch into objecthierarchy branch.
Also merged changes in Script.cc and Script.h manually to LuaBind.cc and LuaBind.h.

  • Property svn:eol-style set to native
File size: 1.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Benjamin Knecht
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "Script.h"
31
32#include "core/CoreIncludes.h"
33#include "core/XMLPort.h"
34#include "core/LuaBind.h"
35#include "core/Debug.h"
36
37namespace orxonox
38{
39  CreateFactory(Script);
40
41  Script::Script()
42  {
43    RegisterObject(Script);
44
45    code_ = "";
46  }
47
48  Script::~Script()
49  {
50  }
51
52  /**
53  @brief XML loading and saving.
54  @param xmlelement The XML-element
55  @param loading Loading (true) or saving (false)
56   */
57  void Script::XMLPort(Element& xmlelement, XMLPort::Mode mode)
58  {
59    BaseObject::XMLPort(xmlelement, mode);
60
61    code_ = xmlelement.GetText(false);
62  }
63
64  void Script::execute()
65  {
66    LuaBind* lua = LuaBind::getInstance();
67    lua->loadString(this->code_);
68    lua->run();
69  }
70}
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