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source: code/branches/objecthierarchy/src/network/GamestateClient.cc @ 1944

Last change on this file since 1944 was 1944, checked in by scheusso, 16 years ago

Some fixes in gamestate generation and handling (especially when no
objects are present)

  • Property svn:eol-style set to native
File size: 4.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss
24 *   Co-authors:
25 *      Dumeni Manatschal
26 *
27 */
28
29#include "GamestateClient.h"
30
31#include <cassert>
32#include <zlib.h>
33
34#include "core/CoreIncludes.h"
35#include "core/BaseObject.h"
36#include "core/Iterator.h"
37#include "Synchronisable.h"
38#include "packet/Acknowledgement.h"
39
40
41namespace network
42{
43  struct _NetworkExport GameStateItem{
44    packet::Gamestate *state;
45    int id;
46  };
47
48  GamestateClient::GamestateClient() {
49    COUT(5) << "this: " << this << std::endl;
50    last_diff_=0;
51    last_gamestate_=GAMESTATEID_INITIAL-1;
52    tempGamestate_=NULL;
53  }
54
55  GamestateClient::~GamestateClient() {
56  }
57
58  bool GamestateClient::ack(int gamestateID, int clientID){
59    return true;
60  }
61
62  bool GamestateClient::add(packet::Gamestate *gs, int clientID){
63    if(tempGamestate_!=NULL){
64      //delete the obsolete gamestate
65      if(tempGamestate_->getID()>gs->getID())
66        return false;
67      delete tempGamestate_;
68    }
69    tempGamestate_=gs;
70    return true;
71  }
72
73  bool GamestateClient::processGamestates(){
74    if(tempGamestate_==NULL)
75      return false;
76    int id = GAMESTATEID_INITIAL;
77    packet::Gamestate *processed = processGamestate(tempGamestate_);
78//    assert(processed);
79    if (!processed)
80        return false;
81    //successfully loaded data from gamestate. now save gamestate for diff and delete the old gs
82    tempGamestate_=NULL;
83    gamestateMap_[processed->getID()]=processed;
84    last_diff_ = processed->getID();
85    id = processed->getID();
86    sendAck(id);
87    return true;
88  }
89
90
91  /**
92  * This function removes a Synchronisable out of the universe
93  * @param it iterator of the list pointing to the object
94  * @return iterator pointing to the next object in the list
95  */
96  void GamestateClient::removeObject(orxonox::ObjectList<Synchronisable>::iterator &it) {
97    orxonox::ObjectList<Synchronisable>::iterator temp=it;
98    ++it;
99    delete  *temp;
100  }
101
102  packet::Gamestate *GamestateClient::getGamestate(){
103    packet::Gamestate *gs = new packet::Gamestate();
104    if(!gs->collectData(0)){
105      delete gs;
106      return 0;
107    }
108    return gs;
109  }
110
111  void GamestateClient::cleanup(){
112    std::map<int, packet::Gamestate*>::iterator temp, it = gamestateMap_.begin();
113    while(it!=gamestateMap_.end()){
114      if(it->first>=last_diff_)
115        break;
116      // otherwise delete that stuff
117      delete (*it).second;
118      temp=it++;
119      gamestateMap_.erase(temp);
120    }
121    tempGamestate_=NULL;
122  }
123
124  void GamestateClient::printGamestateMap(){
125    std::map<int, packet::Gamestate*>::iterator it;
126    COUT(4) << "gamestates: ";
127    for(it=gamestateMap_.begin(); it!=gamestateMap_.end(); it++){
128      COUT(4) << it->first << ":" << it->second << "|";
129    }
130    COUT(4) << std::endl;
131
132  }
133
134  bool GamestateClient::sendAck(unsigned int gamestateID){
135    packet::Acknowledgement *ack = new packet::Acknowledgement(gamestateID, 0);
136    if(!ack->send()){
137      COUT(3) << "could not ack gamestate: " << gamestateID << std::endl;
138      return false;
139    }
140    else{
141      COUT(3) << "acked a gamestate: " << gamestateID << std::endl;
142      return true;
143    }
144  }
145
146  packet::Gamestate *GamestateClient::processGamestate(packet::Gamestate *gs){
147    if(gs->isCompressed())
148    {
149      bool b = gs->decompressData();
150      assert(b);
151    }
152    if(gs->isDiffed()){
153      packet::Gamestate *base = gamestateMap_[gs->getBaseID()];
154      if(!base){
155        delete gs;
156        return 0;
157      }
158//       assert(base); //TODO: fix this
159      packet::Gamestate *undiffed = gs->undiff(base);
160      delete gs;
161      gs=undiffed;
162      COUT(3) << "successfully undiffed gamestate id: " << undiffed->getID() << std::endl;
163    }
164    if(gs->spreadData())
165      return gs;
166    else
167      return NULL;
168  }
169
170}
171
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