/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Nicolas Perrenoud * Co-authors: * ... * */ #include "AudioManager.h" #include #include #include "util/Debug.h" #include "AudioBuffer.h" #include "AudioSource.h" #include "AudioStream.h" namespace audio { AudioManager::AudioManager() { ambientPath = "audio/ambient"; alutInit(NULL, 0); } AudioManager::~AudioManager() { for (unsigned int i=0;irelease(); } alutExit(); } void AudioManager::ambientStart() { // currentBgSound = 0; if (bgSounds.size() > 0) { currentBgSound = rand() % bgSounds.size(); if(!bgSounds[currentBgSound]->playback()) { COUT(2) << "AudioManager: Ogg refused to play." << std::endl; } else { COUT(3) << "Info: Started playing background sound" << std::endl; } } } void AudioManager::ambientStop() { COUT(3) << "Info: Stopped playing background sound" << std::endl; } void AudioManager::ambientAdd(std::string file) { std::string path = ambientPath + "/" + file + ".ogg"; AudioStream* tmp = new AudioStream(path); tmp->open(); if (tmp->isLoaded()) { bgSounds.push_back(tmp); COUT(3) << "Info: Added background sound " << file << std::endl; } } void AudioManager::tick(float dt) { if (bgSounds.size() > 0) { if (bgSounds[currentBgSound]->isLoaded()) { bool playing = bgSounds[currentBgSound]->update(); if (!bgSounds[currentBgSound]->playing() && playing) { if (!bgSounds[currentBgSound]->playback()) COUT(2) << "AudioManager: Ogg abruptly stopped." << std::endl; else COUT(2) << "AudioManager: Ogg stream was interrupted." << std::endl; } if (!playing) { // if (currentBgSound < bgSounds.size()-1) // { // currentBgSound++; // } // else // { // currentBgSound=0; // } // switch to next sound in list/array currentBgSound = ++currentBgSound % bgSounds.size(); if (!bgSounds[currentBgSound]->isLoaded()) { bgSounds[currentBgSound]->release(); bgSounds[currentBgSound]->open(); } bgSounds[currentBgSound]->playback(); COUT(3) << "Info: Playing next background sound" << std::endl; } } } } void AudioManager::setPos(std::vector newPosition) { } void AudioManager::setSpeed(std::vector newSpeed) { } void AudioManager::setOri(std::vector at, std::vector up) { } }