/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Oli Scheuss * Co-authors: * ... * */ #include "OrxonoxStableHeaders.h" #include "core/CoreIncludes.h" #include "core/ConfigValueIncludes.h" #include "core/ConsoleCommand.h" #include "Test.h" namespace orxonox { CreateFactory ( Test ); SetConsoleCommand(Test, printV1, true).accessLevel(AccessLevel::User); SetConsoleCommand(Test, printV2, true).accessLevel(AccessLevel::User); SetConsoleCommand(Test, printV3, true).accessLevel(AccessLevel::User); SetConsoleCommand(Test, printV4, true).accessLevel(AccessLevel::User); Test* Test::instance_ = 0; Test::Test(BaseObject* creator) : BaseObject(creator), Synchronisable(creator) { assert(instance_==0); instance_=this; RegisterObject ( Test ); setConfigValues(); registerVariables(); setObjectMode(0x3); } Test::~Test() { instance_=0; } void Test::setConfigValues() { SetConfigValue ( v1, 1 )/*.callback ( this, &Test::checkV1 )*/; SetConfigValue ( v2, 2 )/*.callback ( this, &Test::checkV2 )*/; SetConfigValue ( v3, 3 )/*.callback ( this, &Test::checkV3 )*/; SetConfigValue ( v4, 4 )/*.callback ( this, &Test::checkV4 )*/; } void Test::registerVariables() { registerVariable ( v1, variableDirection::toclient, new NetworkCallback ( this, &Test::checkV1 )); registerVariable ( v2, variableDirection::toserver, new NetworkCallback ( this, &Test::checkV2 )); registerVariable ( v3, variableDirection::serverMaster, new NetworkCallback ( this, &Test::checkV3 ), true ); registerVariable ( v4, variableDirection::clientMaster, new NetworkCallback ( this, &Test::checkV4 ), true ); } void Test::checkV1(){ COUT(1) << "V1 changed: " << v1 << std::endl; } void Test::checkV2(){ COUT(1) << "V2 changed: " << v2 << std::endl; } void Test::checkV3(){ COUT(1) << "V3 changed: " << v3 << std::endl; } void Test::checkV4(){ COUT(1) << "V4 changed: " << v4 << std::endl; } }