/* * ORXONOX - the hottest 3D action shooter ever to exist * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ #include "OrxonoxStableHeaders.h" #include "core/CoreIncludes.h" #include "objects/NPC.h" #include "audio/AudioManager.h" #include "Orxonox.h" #include "OrxListener.h" namespace orxonox { OrxListener::OrxListener(OIS::Keyboard *keyboard, audio::AudioManager* auMan, gameMode mode) { keyboard_ = keyboard; mode_=mode; auMan_ = auMan; } void OrxListener::tick(float dt) { auMan_->update(); updateAI(); keyboard_->capture(); if (keyboard_->isKeyDown(OIS::KC_ESCAPE)) Orxonox::getSingleton()->abortRequest(); } void OrxListener::updateAI() { for(Iterator it = ObjectList::start(); it; ++it) { it->update(); } } }