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source: code/branches/network/src/orxonox/objects/SpaceShip.cc @ 1834

Last change on this file since 1834 was 1834, checked in by scheusso, 16 years ago

Fix in Projectiles (network fix)
different improvements in synchronisable and gamestates

  • Property svn:eol-style set to native
File size: 24.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      Benjamin Knecht
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "SpaceShip.h"
31
32#include <OgreCamera.h>
33#include <OgreRenderWindow.h>
34#include <OgreParticleSystem.h>
35#include <OgreSceneNode.h>
36
37#include "util/Convert.h"
38#include "util/Math.h"
39#include "util/Debug.h"
40#include "core/CoreIncludes.h"
41#include "core/ConfigValueIncludes.h"
42#include "core/Iterator.h"
43#include "core/input/InputManager.h"
44#include "core/XMLPort.h"
45#include "core/ConsoleCommand.h"
46#include "tools/ParticleInterface.h"
47#include "network/Client.h"
48#include "Backlight.h"
49#include "CameraHandler.h"
50#include "ParticleSpawner.h"
51#include "Settings.h"
52#include "RotatingProjectile.h"
53#include "ParticleProjectile.h"
54#include "GraphicsEngine.h"
55#include "SpaceShipAI.h"
56
57namespace orxonox
58{
59    SetConsoleCommand(SpaceShip, setMaxSpeedTest, false).accessLevel(AccessLevel::Debug);
60    SetConsoleCommand(SpaceShip, whereAmI, true).accessLevel(AccessLevel::User);
61    SetConsoleCommand(SpaceShip, moveLongitudinal, true).accessLevel(AccessLevel::User).defaultValue(0, 1.0f).axisParamIndex(0).keybindMode(KeybindMode::OnHold);
62    SetConsoleCommand(SpaceShip, moveLateral, true).accessLevel(AccessLevel::User).defaultValue(0, 1.0f).axisParamIndex(0).keybindMode(KeybindMode::OnHold);
63    SetConsoleCommand(SpaceShip, moveYaw, true).accessLevel(AccessLevel::User).defaultValue(0, 1.0f).axisParamIndex(0).keybindMode(KeybindMode::OnHold);
64    SetConsoleCommand(SpaceShip, movePitch, true).accessLevel(AccessLevel::User).defaultValue(0, 1.0f).axisParamIndex(0).keybindMode(KeybindMode::OnHold);
65    SetConsoleCommand(SpaceShip, moveRoll, true).accessLevel(AccessLevel::User).defaultValue(0, 1.0f).axisParamIndex(0).keybindMode(KeybindMode::OnHold);
66    SetConsoleCommand(SpaceShip, fire, true).accessLevel(AccessLevel::User).keybindMode(KeybindMode::OnHold);
67    SetConsoleCommandAliasMulti(SpaceShip, setMaxSpeedTest, "setMaxSpeed", 1, false).accessLevel(AccessLevel::Debug);
68    SetConsoleCommandAliasMulti(SpaceShip, setMaxSpeedTest, "setMaxBlubber", 2, false).accessLevel(AccessLevel::Debug);
69    SetConsoleCommandAliasMulti(SpaceShip, setMaxSpeedTest, "setRofl", 3, false).accessLevel(AccessLevel::Debug);
70
71    CreateFactory(SpaceShip);
72
73    SpaceShip* SpaceShip::instance_s;
74
75
76    SpaceShip *SpaceShip::getLocalShip(){
77      ObjectList<SpaceShip>::iterator it;
78      for(it = ObjectList<SpaceShip>::begin(); it; ++it){
79        assert(it->isA(Class(SpaceShip)));
80        if( (it)->myShip_ || (network::Host::running() && network::Host::getShipID()==(it)->getObjectID()) ){
81//        COUT(1) << "^^^^^^^^^^ myShip_:" << *it << " classname: " << (*it)->getIdentifier()->getName() << " objectid: " << (*it)->objectID << std::endl;
82          return *it;
83        }
84      }
85      return 0;
86    }
87
88    SpaceShip::SpaceShip()
89    {
90        RegisterObject(SpaceShip);
91
92        this->setRotationAxis(1, 0, 0);
93        this->setStatic(false);
94
95        this->zeroRadian_ = 0;
96        this->maxSideAndBackSpeed_ = 0;
97        this->maxSpeed_ = 0;
98        this->maxRotation_ = 0;
99        this->translationAcceleration_ = 0;
100        this->rotationAcceleration_ = 0;
101        this->translationDamping_ = 0;
102        this->rotationDamping_ = 0;
103        this->maxRotationRadian_ = 0;
104        this->rotationAccelerationRadian_ = 0;
105        this->rotationDampingRadian_ = 0;
106
107        this->cam_ = 0;
108        this->tt1_ = 0;
109        this->tt2_ = 0;
110        this->smoke_ = 0;
111        this->fire_ = 0;
112
113        this->backlight_ = 0;
114
115        this->redNode_ = 0;
116        this->greenNode_ = 0;
117        this->blinkTime_ = 0;
118
119        this->timeToReload_ = 0;
120
121        this->bLMousePressed_ = false;
122        this->bRMousePressed_ = false;
123        this->mouseXRotation_ = 0;
124        this->mouseYRotation_ = 0;
125        this->myShip_ = false;
126
127        this->registerAllVariables();
128
129        SpaceShip::instance_s = this;
130
131        this->setConfigValues();
132
133        this->initialDir_ = Vector3(1.0, 0.0, 0.0);
134        this->currentDir_ = initialDir_;
135        this->initialOrth_ = Vector3(0.0, 0.0, 1.0);
136        this->currentOrth_ = initialOrth_;
137
138        this->camName_ = this->getName() + "CamNode";
139
140        this->teamNr_ = 0;
141        this->health_ = 100;
142
143        this->radarObject_ = static_cast<WorldEntity*>(this);
144    }
145
146    SpaceShip::~SpaceShip()
147    {
148        for (ObjectList<SpaceShipAI>::iterator it = ObjectList<SpaceShipAI>::begin(); it; ++it)
149            it->shipDied(this);
150     
151        if (this->isInitialized())
152        {
153            if (this->tt1_)
154                delete this->tt1_;
155            if (this->tt2_)
156                delete this->tt2_;
157
158            if (this->smoke_)
159                this->smoke_->destroy();
160            if (this->fire_)
161                this->fire_->destroy();
162
163            if (this->backlight_)
164                delete this->backlight_;
165
166            if (this->cam_)
167                delete this->cam_;
168        }
169    }
170
171    bool SpaceShip::create(){
172      if(!myShip_){
173        if(network::Host::running())
174//          COUT(3) << "this id: " << this->objectID << " myShipID: " << network::Host::getShipID() << std::endl;
175        if(network::Host::running() && getObjectID() == network::Host::getShipID()){
176          if(!network::Host::isServer())
177            setObjectMode(0x3);
178          myShip_=true;
179        }
180        else
181          this->setRadarObjectColour(this->getProjectileColour());
182      }
183      assert(Model::create());
184      this->init();
185      return true;
186    }
187
188    void SpaceShip::registerAllVariables(){
189      registerVar( &camName_, camName_.length()+1, network::STRING, 0x1 );
190      registerVar( &maxSpeed_, sizeof(maxSpeed_), network::DATA, 0x1);
191      registerVar( &maxSideAndBackSpeed_, sizeof(maxSideAndBackSpeed_), network::DATA, 0x1);
192      registerVar( &maxRotation_, sizeof(maxRotation_), network::DATA, 0x1);
193      registerVar( &translationAcceleration_, sizeof(translationAcceleration_), network::DATA, 0x1);
194      registerVar( &rotationAcceleration_, sizeof(rotationAcceleration_), network::DATA, 0x1);
195      registerVar( &rotationAccelerationRadian_, sizeof(rotationAccelerationRadian_), network::DATA, 0x1);
196      registerVar( &translationDamping_, sizeof(translationDamping_), network::DATA, 0x1);
197      registerVar( &rotationDamping_, sizeof(rotationDamping_), network::DATA, 0x1);
198      registerVar( &rotationDampingRadian_, sizeof(rotationDampingRadian_), network::DATA, 0x1);
199
200    }
201
202    void SpaceShip::init()
203    {
204        if (Settings::showsGraphics())
205        {
206            // START CREATING THRUSTERS
207            this->tt1_ = new ParticleInterface("Orxonox/thruster1", LODParticle::low);
208            this->tt1_->createNewEmitter();
209            this->tt1_->getAllEmitters()->setDirection(-this->getInitialDir());
210            this->tt1_->getEmitter(0)->setPosition(Vector3(-15, 20, -1));
211            this->tt1_->getEmitter(1)->setPosition(Vector3(-15, -20, -1));
212            this->tt1_->setSpeedFactor(3.0);
213
214            Ogre::SceneNode* node2a = this->getNode()->createChildSceneNode(this->getName() + "particle2a");
215            node2a->setInheritScale(false);
216            node2a->setScale(1, 1, 1);
217            tt1_->addToSceneNode(node2a);
218
219            this->tt2_ = new ParticleInterface("Orxonox/thruster2", LODParticle::normal);
220            this->tt2_->createNewEmitter();
221            this->tt2_->getAllEmitters()->setDirection(Vector3(-1, 0, 0));
222            this->tt2_->getEmitter(0)->setPosition(Vector3(-30, 40, -2));
223            this->tt2_->getEmitter(1)->setPosition(Vector3(-30, -40, -2));
224
225            Ogre::SceneNode* node2b = this->getNode()->createChildSceneNode(this->getName() + "particle2b");
226            node2b->setInheritScale(false);
227            node2b->setScale(0.5, 0.5, 0.5);
228            tt2_->addToSceneNode(node2b);
229
230            this->leftThrusterFlare_.setBillboardSet("Flares/ThrusterFlare1", Vector3(-7.5, -10, -0.5));
231            this->rightThrusterFlare_.setBillboardSet("Flares/ThrusterFlare1", Vector3(-7.5, 10, -0.5));
232
233            Ogre::SceneNode* node2c = this->getNode()->createChildSceneNode(this->getName() + "particle2c");
234            node2c->setInheritScale(false);
235            node2c->setScale(2, 2, 2);
236            node2c->attachObject(this->leftThrusterFlare_.getBillboardSet());
237            node2c->attachObject(this->rightThrusterFlare_.getBillboardSet());
238            // END CREATING THRUSTERS
239
240            // START CREATING BLINKING LIGHTS
241            this->redBillboard_.setBillboardSet("Examples/Flare", ColourValue(1.0, 0.0, 0.0), 1);
242            this->greenBillboard_.setBillboardSet("Examples/Flare", ColourValue(0.0, 1.0, 0.0), 1);
243
244            this->redNode_ = this->getNode()->createChildSceneNode(this->getName() + "red", Vector3(0.3, 4.0, -0.3));
245            this->redNode_->setInheritScale(false);
246            this->greenNode_ = this->getNode()->createChildSceneNode(this->getName() + "green", Vector3(0.3, -4.0, -0.3));
247            this->greenNode_->setInheritScale(false);
248
249            this->redNode_->attachObject(this->redBillboard_.getBillboardSet());
250            this->redNode_->setScale(0.3, 0.3, 0.3);
251
252            this->greenNode_->attachObject(this->greenBillboard_.getBillboardSet());
253            this->greenNode_->setScale(0.3, 0.3, 0.3);
254            // END CREATING BLINKING LIGHTS
255
256            // START CREATING ADDITIONAL EFFECTS
257            /*this->backlight_ = new Backlight(this->maxSpeed_, 0.8);
258            this->attachObject(this->backlight_);
259            this->backlight_->setPosition(-2.35, 0, 0.2);
260            this->backlight_->setColour(this->getProjectileColour());
261
262            this->smoke_ = new ParticleSpawner();
263            this->smoke_->setParticle("Orxonox/smoke5", LODParticle::normal, 0, 0, 3);
264            this->attachObject(this->smoke_);
265
266            this->fire_ = new ParticleSpawner();
267            this->fire_->setParticle("Orxonox/fire3", LODParticle::normal, 0, 0, 1);
268            this->attachObject(this->fire_);
269            */
270            // END CREATING ADDITIONAL EFFECTS
271
272            if (this->isExactlyA(Class(SpaceShip)))
273            {
274                // START of testing crosshair
275                this->crosshairNear_.setBillboardSet("Orxonox/Crosshair", ColourValue(1.0, 1.0, 0.0), 1);
276                this->crosshairFar_.setBillboardSet("Orxonox/Crosshair", ColourValue(1.0, 1.0, 0.0), 1);
277
278                this->chNearNode_ = this->getNode()->createChildSceneNode(this->getName() + "near", Vector3(50.0, 0.0, 0.0));
279                this->chNearNode_->setInheritScale(false);
280                this->chFarNode_ = this->getNode()->createChildSceneNode(this->getName() + "far", Vector3(200.0, 0.0, 0.0));
281                this->chFarNode_->setInheritScale(false);
282
283                this->chNearNode_->attachObject(this->crosshairNear_.getBillboardSet());
284                this->chNearNode_->setScale(0.2, 0.2, 0.2);
285
286                this->chFarNode_->attachObject(this->crosshairFar_.getBillboardSet());
287                this->chFarNode_->setScale(0.4, 0.4, 0.4);
288                // END of testing crosshair
289            }
290        }
291        // END of testing crosshair
292
293        createCamera();
294    }
295
296    void SpaceShip::setConfigValues()
297    {
298        SetConfigValue(bInvertYAxis_, false).description("Set this to true for joystick-like mouse behaviour (mouse up = ship down).");
299        SetConfigValue(reloadTime_, 0.125).description("The reload time of the weapon in seconds");
300        SetConfigValue(testvector_, Vector3()).description("asdfblah");
301    }
302
303    void SpaceShip::changedVisibility()
304    {
305        SUPER(SpaceShip, changedVisibility);
306
307        this->tt1_->setEnabled(this->isVisible());
308        this->tt2_->setEnabled(this->isVisible());
309        this->redBillboard_.setVisible(this->isVisible());
310        this->greenBillboard_.setVisible(this->isVisible());
311        this->crosshairNear_.setVisible(this->isVisible());
312        this->crosshairFar_.setVisible(this->isVisible());
313        this->rightThrusterFlare_.setVisible(this->isVisible());
314        this->leftThrusterFlare_.setVisible(this->isVisible());
315        this->smoke_->setVisible(this->isVisible());
316        this->fire_->setVisible(this->isVisible());
317        this->backlight_->setVisible(this->isVisible());
318    }
319
320    void SpaceShip::changedActivity()
321    {
322        SUPER(SpaceShip, changedActivity);
323
324        this->tt1_->setEnabled(this->isVisible());
325        this->tt2_->setEnabled(this->isVisible());
326        this->redBillboard_.setVisible(this->isVisible());
327        this->greenBillboard_.setVisible(this->isVisible());
328        this->crosshairNear_.setVisible(this->isVisible());
329        this->crosshairFar_.setVisible(this->isVisible());
330        this->rightThrusterFlare_.setVisible(this->isVisible());
331        this->leftThrusterFlare_.setVisible(this->isVisible());
332    }
333
334    void SpaceShip::setCamera(const std::string& camera)
335    {
336      camName_=camera;
337      // change camera attributes here, if you want to ;)
338    }
339
340    void SpaceShip::getFocus(){
341      COUT(3) << "requesting focus" << std::endl;
342      //if(!network::Host::running() || network::Host::getShipID()==objectID)
343      if(myShip_)
344        CameraHandler::getInstance()->requestFocus(cam_);
345
346    }
347
348    Camera* SpaceShip::getCamera(){
349        return cam_;
350    }
351
352    void SpaceShip::createCamera(){
353//       COUT(4) << "begin camera creation" << std::endl;
354      this->camNode_ = this->getNode()->createChildSceneNode(camName_);
355      COUT(3) << "position: (this)" << this->getNode()->getPosition() << std::endl;
356      this->camNode_->setPosition(Vector3(-25,0,5));
357//      Quaternion q1 = Quaternion(Radian(Degree(90)),Vector3(0,-1,0));
358//      Quaternion q2 = Quaternion(Radian(Degree(90)),Vector3(0,0,-1));
359//      camNode_->setOrientation(q1*q2);
360      COUT(4) << "position: (cam)" << this->camNode_->getPosition() << std::endl;
361      cam_ = new Camera(this->camNode_);
362
363      cam_->setTargetNode(this->getNode());
364//        cam->setPosition(Vector3(0,-350,0));
365//      Quaternion q1 = Quaternion(Radian(Degree(90)),Vector3(0,0,1));
366//      Quaternion q2 = Quaternion(Radian(Degree(90)),Vector3(0,1,0));
367      Quaternion q1 = Quaternion(Radian(Degree(90)),Vector3(0,-1,0));
368      Quaternion q2 = Quaternion(Radian(Degree(90)),Vector3(1,0,0));
369
370       this->camNode_->setOrientation(q2*q1);
371      //if(!network::Host::running() || network::Host::getShipID()==objectID){ //TODO: check this
372      if(myShip_){
373        COUT(3) << "requesting focus for camera" << std::endl;
374        //CameraHandler::getInstance()->requestFocus(cam_);
375        if(this->isExactlyA(Class(SpaceShip))){
376          getFocus();
377          COUT(3) << "getting focus for obj id: " << getObjectID() << std::endl;
378        }else
379          COUT(3) << "not getting focus (not exactly spaceship) for obj id: " << getObjectID() << std::endl;
380      }else
381        COUT(3) << "not getting focus (not my ship) for obj id: " << getObjectID() << std::endl;
382    }
383
384    void SpaceShip::setMaxSpeed(float value)
385    { this->maxSpeed_ = value; }
386    void SpaceShip::setMaxSideAndBackSpeed(float value)
387    { this->maxSideAndBackSpeed_ = value; }
388    void SpaceShip::setMaxRotation(float value)
389    { this->maxRotation_ = value; this->maxRotationRadian_ = Radian(value); }
390    void SpaceShip::setTransAcc(float value)
391    { this->translationAcceleration_ = value; }
392    void SpaceShip::setRotAcc(float value)
393    { this->rotationAcceleration_ = value; this->rotationAccelerationRadian_ = Radian(value); }
394    void SpaceShip::setTransDamp(float value)
395    { this->translationDamping_ = value; }
396    void SpaceShip::setRotDamp(float value)
397    { this->rotationDamping_ = value; this->rotationDampingRadian_ = Radian(value); }
398
399    /**
400        @brief XML loading and saving.
401        @param xmlelement The XML-element
402        @param loading Loading (true) or saving (false)
403        @return The XML-element
404    */
405    void SpaceShip::XMLPort(Element& xmlelement, XMLPort::Mode mode)
406    {
407        SUPER(SpaceShip, XMLPort, xmlelement, mode);
408
409        XMLPortParam(SpaceShip, "camera", setCamera, getCamera, xmlelement, mode);
410        XMLPortParam(SpaceShip, "maxSpeed", setMaxSpeed, getMaxSpeed, xmlelement, mode);
411        XMLPortParam(SpaceShip, "maxSideAndBackSpeed", setMaxSideAndBackSpeed, getMaxSideAndBackSpeed, xmlelement, mode);
412        XMLPortParam(SpaceShip, "maxRotation", setMaxRotation, getMaxRotation, xmlelement, mode);
413        XMLPortParam(SpaceShip, "transAcc", setTransAcc, getTransAcc, xmlelement, mode);
414        XMLPortParam(SpaceShip, "rotAcc", setRotAcc, getRotAcc, xmlelement, mode);
415        XMLPortParam(SpaceShip, "transDamp", setTransDamp, getTransDamp, xmlelement, mode);
416        XMLPortParam(SpaceShip, "rotDamp", setRotDamp, getRotDamp, xmlelement, mode);
417
418        myShip_=true; //TODO: this is a hack
419        SpaceShip::create();
420        /*if (this->isExactlyA(Class(SpaceShip)))
421            getFocus();*/
422    }
423
424    std::string SpaceShip::whereAmI() {
425        return getConvertedValue<float, std::string>(SpaceShip::getLocalShip()->getPosition().x)
426        + "  " + getConvertedValue<float, std::string>(SpaceShip::getLocalShip()->getPosition().y)
427        + "  " + getConvertedValue<float, std::string>(SpaceShip::getLocalShip()->getPosition().z);
428    }
429
430    void SpaceShip::tick(float dt)
431    {
432        if (!this->isActive())
433            return;
434
435        currentDir_ = getOrientation()*initialDir_;
436        currentOrth_ = getOrientation()*initialOrth_;
437
438        if (this->cam_)
439            this->cam_->tick(dt);
440
441        if (Settings::showsGraphics())
442        {
443            if (this->smoke_)
444                this->smoke_->setVisible(this->isVisible() && this->health_ < 40);
445            if (this->fire_)
446                this->fire_->setVisible(this->isVisible() && this->health_ < 20);
447
448            if (this->backlight_)
449            {   // (there's already fire ||                 we're to slow                 ||                  we're moving backwards                  )
450                if (this->health_ < 20   || this->getVelocity().squaredLength() < 150*150 || this->getVelocity().dotProduct(this->getInitialDir()) < 0)
451                    this->backlight_->setActive(false);
452                else
453                    this->backlight_->setActive(true);
454            }
455
456            if (this->redNode_ && this->greenNode_)
457            {
458                this->blinkTime_ += dt;
459                float redScale = 0.15 + 0.15 * sin(this->blinkTime_ * 10.0);
460                float greenScale = 0.15 - 0.15 * sin(this->blinkTime_ * 10.0);
461                this->redNode_->setScale(redScale, redScale, redScale);
462                this->greenNode_->setScale(greenScale, greenScale, greenScale);
463            }
464        }
465
466        if (this->timeToReload_ > 0)
467            this->timeToReload_ -= dt;
468        else
469            this->timeToReload_ = 0;
470
471        if (this->bLMousePressed_ && this->timeToReload_ <= 0)
472        {
473
474            BillboardProjectile* projectile = new ParticleProjectile(this);
475            projectile->setColour(this->getProjectileColour());
476            projectile->create();
477            if (projectile->getClassID() == 0)
478            {
479              COUT(3) << "generated projectile with classid 0" <<  std::endl; // TODO: remove this output
480            }
481
482            projectile->setObjectMode(0x3);
483            this->timeToReload_ = this->reloadTime_;
484        }
485
486
487        // #####################################
488        // ############# STEERING ##############
489        // #####################################
490
491        if (this->velocity_.x > this->maxSpeed_)
492            this->velocity_.x = this->maxSpeed_;
493        if (this->velocity_.x < -this->maxSideAndBackSpeed_)
494            this->velocity_.x = -this->maxSideAndBackSpeed_;
495        if (this->velocity_.y > this->maxSideAndBackSpeed_)
496            this->velocity_.y = this->maxSideAndBackSpeed_;
497        if (this->velocity_.y < -this->maxSideAndBackSpeed_)
498            this->velocity_.y = -this->maxSideAndBackSpeed_;
499        if (this->rotationRate_ > this->maxRotationRadian_)
500            this->rotationRate_ = this->maxRotationRadian_;
501        if (this->rotationRate_ < -this->maxRotationRadian_)
502            this->rotationRate_ = -this->maxRotationRadian_;
503
504        if (this->acceleration_.x == 0)
505        {
506            if (this->velocity_.x > 0)
507            {
508                this->velocity_.x -= (this->translationDamping_ * dt);
509                if (this->velocity_.x < 0)
510                    this->velocity_.x = 0;
511            }
512            else if (this->velocity_.x < 0)
513            {
514                this->velocity_.x += (this->translationDamping_ * dt);
515                if (this->velocity_.x > 0)
516                    this->velocity_.x = 0;
517            }
518        }
519
520        if (this->acceleration_.y == 0)
521        {
522            if (this->velocity_.y > 0)
523            {
524                this->velocity_.y -= (this->translationDamping_ * dt);
525                if (this->velocity_.y < 0)
526                    this->velocity_.y = 0;
527            }
528            else if (this->velocity_.y < 0)
529            {
530                this->velocity_.y += (this->translationDamping_ * dt);
531                if (this->velocity_.y > 0)
532                    this->velocity_.y = 0;
533            }
534        }
535
536        if (this->momentum_ == this->zeroRadian_)
537        {
538            if (this->rotationRate_ > this->zeroRadian_)
539            {
540                this->rotationRate_ -= (this->rotationDampingRadian_ * dt);
541                if (this->rotationRate_ < this->zeroRadian_)
542                    this->rotationRate_ = 0;
543            }
544            else if (this->rotationRate_ < this->zeroRadian_)
545            {
546                this->rotationRate_ += (this->rotationDampingRadian_ * dt);
547                if (this->rotationRate_ > this->zeroRadian_)
548                    this->rotationRate_ = 0;
549            }
550        }
551
552
553        SUPER(SpaceShip, tick, dt);
554
555        this->roll(this->mouseXRotation_ * dt);
556        if (this->bInvertYAxis_)
557            this->yaw(Radian(-this->mouseYRotation_ * dt));
558        else
559            this->yaw(Radian(this->mouseYRotation_ * dt));
560
561        if (this->acceleration_.x > 0)
562        {
563            this->tt1_->setEnabled(true);
564            this->tt2_->setEnabled(true);
565        }
566        else
567        {
568            this->tt1_->setEnabled(false);
569            this->tt2_->setEnabled(false);
570        }
571
572        COUT(5) << "steering our ship: " << getObjectID() << std::endl;
573        this->acceleration_.x = 0;
574        this->acceleration_.y = 0;
575        this->momentum_ = 0;
576        this->mouseXRotation_ = Radian(0);
577        this->mouseYRotation_ = Radian(0);
578        this->bLMousePressed_ = false;
579    }
580
581    void SpaceShip::movePitch(float val)
582    {   getLocalShip()->setMovePitch(val);   }
583    void SpaceShip::moveYaw(float val)
584    {   getLocalShip()->setMoveYaw(val);   }
585    void SpaceShip::moveRoll(float val)
586    {   getLocalShip()->setMoveRoll(val);   }
587    void SpaceShip::moveLongitudinal(float val)
588    {   getLocalShip()->setMoveLongitudinal(val);   }
589    void SpaceShip::moveLateral(float val)
590    {   getLocalShip()->setMoveLateral(val);   }
591    void SpaceShip::fire()
592    {   getLocalShip()->doFire();   }
593
594    void SpaceShip::setMovePitch(float val)
595    {
596        val = -val * val * sgn(val) * this->rotationAcceleration_;
597        if (val > this->maxRotation_)
598            val = this->maxRotation_;
599        if (val < -this->maxRotation_)
600            val = -this->maxRotation_;
601        this->mouseYRotation_ = Radian(val);
602    }
603
604    void SpaceShip::setMoveYaw(float val)
605    {
606        val = -val * val * sgn(val) * this->rotationAcceleration_;
607        if (val > this->maxRotation_)
608            val = this->maxRotation_;
609        if (val < -this->maxRotation_)
610            val = -this->maxRotation_;
611        this->mouseXRotation_ = Radian(val);
612    }
613
614    void SpaceShip::setMoveRoll(float val)
615    {
616        this->momentum_ = Radian(-this->rotationAccelerationRadian_ * val);
617        //COUT(3) << "rotating val: " << val << " acceleration: " << this->rotationAccelerationRadian_.valueDegrees() << std::endl;
618    }
619
620    void SpaceShip::setMoveLongitudinal(float val)
621    {
622        this->acceleration_.x = this->translationAcceleration_ * val;
623    }
624
625    void SpaceShip::setMoveLateral(float val)
626    {
627        this->acceleration_.y = -this->translationAcceleration_ * val;
628    }
629
630    void SpaceShip::doFire()
631    {
632        this->bLMousePressed_ = true;
633    }
634}
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