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source: code/branches/network/src/orxonox/objects/Projectile.cc @ 1834

Last change on this file since 1834 was 1834, checked in by scheusso, 16 years ago

Fix in Projectiles (network fix)
different improvements in synchronisable and gamestates

  • Property svn:eol-style set to native
File size: 4.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "Projectile.h"
31
32#include <OgreBillboard.h>
33
34#include "core/CoreIncludes.h"
35#include "core/Executor.h"
36#include "core/ConfigValueIncludes.h"
37#include "core/Iterator.h"
38#include "tools/ParticleInterface.h"
39
40#include "SpaceShipAI.h"
41#include "ParticleSpawner.h"
42#include "Model.h"
43
44namespace orxonox
45{
46    float Projectile::speed_s = 5000;
47
48    Projectile::Projectile(SpaceShip* owner) : owner_(owner)
49    {
50        RegisterObject(Projectile);
51
52        this->setConfigValues();
53        this->explosionTemplateName_ = "Orxonox/explosion3";
54        this->smokeTemplateName_ = "Orxonox/smoke4";
55
56        this->setStatic(false);
57        this->translate(Vector3(55, 0, 0), Ogre::Node::TS_LOCAL);
58       
59        if (this->owner_)
60        {
61            this->setOrientation(this->owner_->getOrientation());
62            this->setPosition(this->owner_->getPosition());
63            this->setVelocity(this->owner_->getInitialDir() * this->speed_);
64        }
65
66        this->destroyTimer_.setTimer(this->lifetime_, false, this, createExecutor(createFunctor(&Projectile::destroyObject)));
67    }
68
69    Projectile::~Projectile()
70    {
71    }
72
73    void Projectile::setConfigValues()
74    {
75        SetConfigValue(damage_, 15.0).description("The damage caused by the projectile");
76        SetConfigValue(lifetime_, 4.0).description("The time in seconds a projectile stays alive");
77        SetConfigValue(speed_, 5000.0).description("The speed of a projectile in units per second").callback(this, &Projectile::speedChanged);
78    }
79
80    void Projectile::speedChanged()
81    {
82        Projectile::speed_s = this->speed_;
83        if (this->owner_)
84            this->setVelocity(this->owner_->getInitialDir() * this->speed_);
85    }
86
87    void Projectile::tick(float dt)
88    {
89        SUPER(Projectile, tick, dt);
90
91        if (!this->isActive())
92            return;
93
94        float radius;
95        for (ObjectList<Model>::iterator it = ObjectList<Model>::begin(); it; ++it)
96        {
97            if ((*it) != this->owner_)
98            {
99                radius = it->getScale3D().x * 3.0;
100
101                if (this->getPosition().squaredDistance(it->getPosition()) <= (radius*radius))
102                {
103                    // hit
104                    if (it->isA(Class(SpaceShipAI)))
105                        ((SpaceShipAI*)(*it))->damage(this->damage_);
106                    ParticleSpawner* explosion = new ParticleSpawner(this->explosionTemplateName_, LODParticle::low, 2.0);
107                    explosion->setPosition(this->getPosition());
108                    explosion->create();
109                    ParticleSpawner* smoke = new ParticleSpawner(this->smokeTemplateName_, LODParticle::normal, 2.0, 0.0);
110                    smoke->setPosition(this->getPosition());
111//                    smoke->getParticleInterface()->setSpeedFactor(3.0);
112                    smoke->create();
113                    delete this;
114                    return;
115                }
116            }
117        }
118    }
119
120    void Projectile::destroyObject()
121    {
122        delete this;
123    }
124   
125    bool Projectile::create(){
126      return WorldEntity::create();
127    }
128}
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