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source: code/branches/network/src/network/Synchronisable.h @ 1834

Last change on this file since 1834 was 1834, checked in by scheusso, 16 years ago

Fix in Projectiles (network fix)
different improvements in synchronisable and gamestates

  • Property svn:eol-style set to native
File size: 4.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss, (C) 2007
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Synchronisable_H__
30#define _Synchronisable_H__
31
32#include "NetworkPrereqs.h"
33
34#include <list>
35#include <map>
36#include <queue>
37#include "core/OrxonoxClass.h"
38#include "util/XMLIncludes.h"
39#include "NetworkCallback.h"
40
41#define REGISTERDATA(varname) registerVar(&varname, sizeof(varname), network::DATA)
42#define REGISTERDATA_WITHDIR(varname, mode) registerVar(&varname, sizeof(varname), network::DATA, mode)
43#define REGISTERSTRING(stringname) registerVar(&stringname, stringname.length()+1, network::STRING)
44#define REGISTERSTRING_WITHDIR(stringname, mode) registerVar(&stringname, stringname.length()+1, network::STRING, mode)
45
46//TODO: this is only a very ugly hack ...
47namespace orxonox{
48class SpaceShip;
49}
50
51namespace network
52{
53  namespace direction{
54    enum syncdirection{
55      toclient=0x1,
56      toserver=0x2,
57      bidirectional=0x3
58    };
59   
60  }
61 
62  enum variableType{
63    DATA,
64    STRING,
65  };
66
67  struct synchronisableHeader{
68    unsigned int size;
69    bool dataAvailable;
70    unsigned int objectID;
71    unsigned int classID;
72  };
73
74  typedef struct synchronisableVariable{
75    unsigned int size;
76    int mode; // this determines in which direction the variable gets synchronised
77    void *var;
78    variableType type;
79    NetworkCallbackBase *callback;
80  }SYNCVAR;
81
82  /**
83  * This class is the base class of all the Objects in the universe that need to be synchronised over the network
84   * Every class, that inherits from this class has to link the DATA THAT NEEDS TO BE SYNCHRONISED into the linked list.
85  * @author Oliver Scheuss
86  */
87  class _NetworkExport Synchronisable : virtual public orxonox::OrxonoxClass{
88  public:
89    friend class packet::Gamestate;
90    friend class GamestateClient;
91    friend class Server;
92    friend class orxonox::SpaceShip;
93    virtual ~Synchronisable();
94
95   
96    virtual bool create();
97    static void setClient(bool b);
98   
99    static Synchronisable *fabricate(unsigned char*& mem, int mode=0x0);
100    static bool deleteObject(unsigned int objectID);
101    static Synchronisable *getSynchronisable(unsigned int objectID);
102    static unsigned int getNumberOfDeletedObject(){ return deletedObjects_.size(); }
103    static unsigned int popDeletedObject(){ unsigned int i = deletedObjects_.front(); deletedObjects_.pop(); return i; }
104   
105    inline unsigned int getObjectID(){return objectID;}
106    inline unsigned int getClassID(){return classID;}
107  protected:
108    Synchronisable();
109    void registerVar(void *var, int size, variableType t, int mode=1, NetworkCallbackBase *cb=0);
110    void setObjectMode(int mode);
111    void setObjectFrequency(unsigned int freq){ objectFrequency_ = freq; }
112    virtual void registerAllVariables()=0;
113   
114   
115  private:
116    bool getData(unsigned char*& men, unsigned int id, int mode=0x0);
117    int getSize(unsigned int id, int mode=0x0);
118    bool updateData(unsigned char*& mem, int mode=0x0);
119    bool isMyData(unsigned char* mem);
120    bool doSelection(unsigned int id);
121    bool isMyTick(unsigned int id);
122   
123    unsigned int objectID;
124    unsigned int classID;
125   
126    std::list<synchronisableVariable *> *syncList;
127    static int state_; // detemines wheter we are server (default) or client
128    bool backsync_; // if true the variables with mode > 1 will be synchronised to server (client -> server)
129    unsigned int objectFrequency_;
130    int objectMode_;
131    static std::map<unsigned int, Synchronisable *> objectMap_;
132    static std::queue<unsigned int> deletedObjects_;
133  };
134}
135
136#endif /* _Synchronisable_H__ */
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