[173] | 1 | // |
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| 2 | // C++ Interface: ConnectionManager |
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| 3 | // |
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| 4 | // Description: The Class ConnectionManager manages the servers conenctions to the clients. |
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| 5 | // each connection is provided by a new process. communication between master process and |
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| 6 | // connection processes is provided by ... |
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| 7 | // |
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| 8 | // |
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| 9 | // Author: Dumeni, Oli |
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| 10 | // |
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| 11 | |
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| 12 | // enet library for networking support |
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| 13 | #include enet/enet.h |
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| 14 | // boost.thread library for multithreading support |
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| 15 | #include boost/thread/thread.hpp |
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| 16 | // headerfile |
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| 17 | #include "network/ConnectionManager.h" |
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| 18 | |
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| 19 | namespace network{ |
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| 20 | ConnectionManager::ConnectionManager(){ |
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| 21 | quit=false; |
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| 22 | client=NULL; |
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| 23 | bindAddress.host = std::ENET_HOST_ANY; |
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| 24 | bindAddress.port = NETWORK_PORT; |
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| 25 | } |
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| 26 | |
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| 27 | ConnectionManager::ConnectionManager(int port, int address){ |
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| 28 | quit=false; |
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| 29 | client=NULL; |
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| 30 | bindAddress.host = address; |
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| 31 | bindAddress.port = NETWORK_PORT; |
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| 32 | } |
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| 33 | |
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| 34 | void ConnectionManager::loop(){ |
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| 35 | if(!quit && !buffer.isEmpty()){ |
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| 36 | // to be implemented ================= |
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| 37 | |
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| 38 | } |
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| 39 | } |
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| 40 | |
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| 41 | bool ConnectionManager::createListener(){ |
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| 42 | threads.create_thread(&peerLoop); |
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| 43 | return true; |
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| 44 | } |
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| 45 | |
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| 46 | bool ConnectionManager::quitServer(){ |
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| 47 | quit=true; |
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| 48 | threads.join_all(); |
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| 49 | return true; |
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| 50 | } |
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| 51 | |
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| 52 | bool ConnectionManager::peerLoop(){ |
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| 53 | ENetEvent event; |
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| 54 | server = enet_host_create(&bindAddress, NETWORK_MAX_CONNECTIONS, 0, 0); |
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| 55 | if(server==NULL) |
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| 56 | // add some error handling here ========================== |
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| 57 | quit=true; |
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| 58 | |
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| 59 | while(!quit){ |
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| 60 | if(enet_host_service(server, &event, NETWORK_WAIT_TIMEOUT)<0){ |
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| 61 | // we should never reach this point |
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| 62 | quit=true; |
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| 63 | // add some error handling here ======================== |
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| 64 | } |
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| 65 | switch(event.type){ |
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| 66 | // log handling ================ |
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| 67 | case std::EVENT_TYPE_CONNECT: |
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| 68 | addClient(event); |
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| 69 | break; |
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| 70 | case std::EVENT_TYPE_RECEIVE: |
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| 71 | processData(event); |
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| 72 | break; |
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| 73 | case std::EVENT_TYPE_DISCONNECT: |
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| 74 | // add some error/log handling here |
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| 75 | clientDisconnect(event.peer); |
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| 76 | break; |
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| 77 | } |
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| 78 | } |
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| 79 | // if we're finishied, destroy server |
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| 80 | enet_host_destroy(server); |
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| 81 | } |
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| 82 | |
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| 83 | ConnectionManager::processData(ENetEvent event){ |
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| 84 | // insert packetdecode and buffer stuff here |
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| 85 | |
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| 86 | } |
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| 87 | |
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| 88 | bool ConnectionManager::clientDisconnect(ENetPeer peer){ |
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| 89 | ClientList *temp=client; |
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| 90 | if(temp->event.peer==peer){ |
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| 91 | if(temp->next==NULL){ |
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| 92 | client=NULL; |
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| 93 | } else{ |
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| 94 | client=temp->next; |
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| 95 | } |
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| 96 | delete temp; |
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| 97 | return true; |
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| 98 | } else { |
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| 99 | while(temp->next!=NULL){ |
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| 100 | if(temp->next->event.peer==peer){ |
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| 101 | ClientList *temp2=temp->next; |
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| 102 | temp->next=temp2->next; |
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| 103 | delete temp2; |
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| 104 | return true; |
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| 105 | } else |
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| 106 | temp=temp->next; |
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| 107 | } |
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| 108 | } |
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| 109 | return false; |
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| 110 | } |
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| 111 | |
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| 112 | bool ConnectionManager::addClient(ENetEvent event){ |
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| 113 | if(client==NULL){ |
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| 114 | client =new ClientList; |
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| 115 | client->ID=1; |
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| 116 | client->next=NULL; |
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| 117 | client->event = event; |
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| 118 | } else { |
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| 119 | ClienList *temp = client; |
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| 120 | int i=1; |
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| 121 | while(temp->next != NULL){ |
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| 122 | temp=temp->next; |
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| 123 | i++; |
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| 124 | } |
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| 125 | temp->next=new ClientList; |
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| 126 | temp=temp->next; |
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| 127 | temp->ID=i+1; |
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| 128 | temp->event=event; |
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| 129 | temp->next=NULL; |
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| 130 | } |
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| 131 | return true; |
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| 132 | } |
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| 133 | |
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| 134 | void ConnectionManager::test(){ |
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| 135 | while(!quit) |
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| 136 | |
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| 137 | |
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| 138 | } |
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| 139 | } |
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