/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Oliver Scheuss, (C) 2007 * Co-authors: * ... * */ // // C++ Interface: ConnectionManager // // Description: The Class ConnectionManager manages the servers conenctions to the clients. // each connection is provided by a new process. communication between master process and // connection processes is provided by ... // // // Author: Oliver Scheuss // #include "ConnectionManager.h" #include #include #include // boost.thread library for multithreading support #include #include #include #include "util/Debug.h" #include "util/Math.h" #include "util/Sleep.h" #include "ClientInformation.h" #include "synchronisable/Synchronisable.h" #include "packet/ClassID.h" namespace std { bool operator< (ENetAddress a, ENetAddress b) { return a.host <= b.host; } } namespace orxonox { //boost::thread_group network_threads; static boost::recursive_mutex enet_mutex_g; ConnectionManager *ConnectionManager::instance_=0; ConnectionManager::ConnectionManager():receiverThread_(0){ assert(instance_==0); instance_=this; quit_=false; bindAddress = new ENetAddress(); bindAddress->host = ENET_HOST_ANY; bindAddress->port = NETWORK_PORT; } ConnectionManager::ConnectionManager(int port){ assert(instance_==0); instance_=this; quit_=false; bindAddress = new ENetAddress(); bindAddress->host = ENET_HOST_ANY; bindAddress->port = port; } ConnectionManager::ConnectionManager(int port, const std::string& address) :receiverThread_(0) { assert(instance_==0); instance_=this; quit_=false; bindAddress = new ENetAddress(); enet_address_set_host (bindAddress, address.c_str()); bindAddress->port = NETWORK_PORT; } ConnectionManager::ConnectionManager(int port, const char *address) : receiverThread_(0) { assert(instance_==0); instance_=this; quit_=false; bindAddress = new ENetAddress(); enet_address_set_host (bindAddress, address); bindAddress->port = NETWORK_PORT; } ConnectionManager::~ConnectionManager(){ if(!quit_) quitListener(); instance_=0; delete bindAddress; } ENetEvent *ConnectionManager::getEvent(){ if(!buffer.isEmpty()) return buffer.pop(); else return NULL; } bool ConnectionManager::queueEmpty() { return buffer.isEmpty(); } void ConnectionManager::createListener() { receiverThread_ = new boost::thread(boost::bind(&ConnectionManager::receiverThread, this)); return; } bool ConnectionManager::quitListener() { quit_=true; receiverThread_->join(); return true; } bool ConnectionManager::addPacket(ENetPacket *packet, ENetPeer *peer) { boost::recursive_mutex::scoped_lock lock(enet_mutex_g); if(enet_peer_send(peer, NETWORK_DEFAULT_CHANNEL, packet)!=0) return false; return true; } bool ConnectionManager::addPacket(ENetPacket *packet, int clientID) { ClientInformation *temp = ClientInformation::findClient(clientID); if(!temp){ COUT(3) << "C.Man: addPacket findClient failed" << std::endl; return false; } return addPacket(packet, temp->getPeer()); } bool ConnectionManager::addPacketAll(ENetPacket *packet) { if(!instance_) return false; boost::recursive_mutex::scoped_lock lock(enet_mutex_g); for(ClientInformation *i=ClientInformation::getBegin()->next(); i!=0; i=i->next()){ COUT(3) << "adding broadcast packet for client: " << i->getID() << std::endl; if(enet_peer_send(i->getPeer(), 0, packet)!=0) return false; } return true; } // we actually dont need that function, because host_service does that for us bool ConnectionManager::sendPackets() { if(server==NULL || !instance_) return false; boost::recursive_mutex::scoped_lock lock(enet_mutex_g); enet_host_flush(server); lock.unlock(); return true; } void ConnectionManager::receiverThread() { // what about some error-handling here ? ENetEvent *event; atexit(enet_deinitialize); { //scope of the mutex boost::recursive_mutex::scoped_lock lock(enet_mutex_g); enet_initialize(); server = enet_host_create(bindAddress, NETWORK_MAX_CONNECTIONS, 0, 0); lock.unlock(); } if(server==NULL){ // add some error handling here ========================== quit_=true; return; } event = new ENetEvent; while(!quit_) { { //mutex scope boost::recursive_mutex::scoped_lock lock(enet_mutex_g); if(enet_host_service(server, event, NETWORK_WAIT_TIMEOUT)<0){ // we should never reach this point printf("ConnectionManager: ENet returned with an error\n"); quit_=true; printf("waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhh\n"); continue; // add some error handling here ======================== } lock.unlock(); } switch(event->type){ // log handling ================ case ENET_EVENT_TYPE_CONNECT: // printf("===================================================================="); case ENET_EVENT_TYPE_DISCONNECT: case ENET_EVENT_TYPE_RECEIVE: processData(event); event = new ENetEvent; break; case ENET_EVENT_TYPE_NONE: //receiverThread_->yield(); msleep(10); break; } // usleep(100); //receiverThread_->yield(); //TODO: find apropriate } disconnectClients(); // if we're finishied, destroy server { boost::recursive_mutex::scoped_lock lock(enet_mutex_g); enet_host_destroy(server); lock.unlock(); } } //### added some bugfixes here, but we cannot test them because //### the server crashes everytime because of some gamestates //### (trying to resolve that now) void ConnectionManager::disconnectClients() { ENetEvent event; ClientInformation *temp = ClientInformation::getBegin()->next(); while(temp!=0){ { boost::recursive_mutex::scoped_lock lock(enet_mutex_g); enet_peer_disconnect(temp->getPeer(), 0); lock.unlock(); } temp = temp->next(); } //bugfix: might be the reason why server crashes when clients disconnects temp = ClientInformation::getBegin()->next(); boost::recursive_mutex::scoped_lock lock(enet_mutex_g); while( temp!=0 && enet_host_service(server, &event, NETWORK_WAIT_TIMEOUT) >= 0){ switch (event.type) { case ENET_EVENT_TYPE_NONE: break; case ENET_EVENT_TYPE_CONNECT: break; case ENET_EVENT_TYPE_RECEIVE: enet_packet_destroy(event.packet); break; case ENET_EVENT_TYPE_DISCONNECT: COUT(4) << "disconnecting all clients" << std::endl; if(ClientInformation::findClient(&(event.peer->address))) delete ClientInformation::findClient(&(event.peer->address)); //maybe needs bugfix: might also be a reason for the server to crash temp = temp->next(); break; } } return; } int ConnectionManager::getClientID(ENetPeer* peer) { return getClientID(&(peer->address)); } int ConnectionManager::getClientID(ENetAddress* address) { return ClientInformation::findClient(address)->getID(); } ENetPeer *ConnectionManager::getClientPeer(int clientID) { return ClientInformation::findClient(clientID)->getPeer(); } void ConnectionManager::syncClassid(unsigned int clientID) { int failures=0; packet::ClassID *classid = new packet::ClassID(); classid->setClientID(clientID); while(!classid->send() && failures < 10){ failures++; } assert(failures<10); COUT(4) << "syncClassid:\tall synchClassID packets have been sent" << std::endl; } void ConnectionManager::disconnectClient(ClientInformation *client){ { boost::recursive_mutex::scoped_lock lock(enet_mutex_g); enet_peer_disconnect(client->getPeer(), 0); lock.unlock(); } } }