[10019] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Noe Pedrazzini |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "ShipPart.h" |
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| 30 | |
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| 31 | #include <algorithm> |
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| 32 | |
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| 33 | #include "core/CoreIncludes.h" |
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| 34 | #include "core/GameMode.h" |
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| 35 | #include "core/XMLPort.h" |
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| 36 | #include "network/NetworkFunction.h" |
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| 37 | #include "Item.h" |
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| 38 | #include "worldentities/pawns/Pawn.h" |
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[10023] | 39 | #include "worldentities/pawns/ModularSpaceShip.h" |
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[10019] | 40 | #include "gametypes/Gametype.h" |
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| 41 | #include "worldentities/StaticEntity.h" |
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[10052] | 42 | #include "items/PartDestructionEvent.h" |
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[10067] | 43 | #include "worldentities/BigExplosion.h" |
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| 44 | #include "chat/ChatManager.h" |
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[10019] | 45 | |
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| 46 | |
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| 47 | namespace orxonox |
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| 48 | { |
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| 49 | RegisterClass(ShipPart); |
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| 50 | |
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| 51 | ShipPart::ShipPart(Context* context) |
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| 52 | : Item(context) |
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| 53 | { |
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| 54 | RegisterObject(ShipPart); |
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[10053] | 55 | this->setAlive(true); |
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[10058] | 56 | this->setEventExecution(true); |
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[10019] | 57 | } |
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| 58 | |
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| 59 | ShipPart::~ShipPart() |
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| 60 | { |
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| 61 | |
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| 62 | } |
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| 63 | |
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[10023] | 64 | void ShipPart::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 65 | { |
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| 66 | SUPER(ShipPart, XMLPort, xmlelement, mode); |
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[10019] | 67 | |
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[10023] | 68 | XMLPortParam(ShipPart, "health", setHealth, getHealth, xmlelement, mode).defaultValues(100); |
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| 69 | XMLPortParam(ShipPart, "maxhealth", setMaxHealth, getMaxHealth, xmlelement, mode).defaultValues(200); |
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| 70 | XMLPortParam(ShipPart, "initialhealth", setInitialHealth, getInitialHealth, xmlelement, mode).defaultValues(100); |
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| 71 | |
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| 72 | XMLPortParam(ShipPart, "damageabsorption", setDamageAbsorption, getDamageAbsorption, xmlelement, mode).defaultValues(0.5); |
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| 73 | |
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[10067] | 74 | XMLPortParamTemplate(ShipPart, "explosionposition", setExplosionPosition, getExplosionPosition, xmlelement, mode, Vector3); |
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| 75 | |
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[10052] | 76 | XMLPortObject(ShipPart, PartDestructionEvent, "destructionevents", addDestructionEvent, getDestructionEvent, xmlelement, mode); |
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[10023] | 77 | } |
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| 78 | |
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[10055] | 79 | /** |
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| 80 | @brief |
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| 81 | Is called when the ShipPart dies. |
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| 82 | Executes PartDestructionEvents. |
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| 83 | Tells the ModularSpaceShip to remove this ShipPart. |
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| 84 | */ |
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[10023] | 85 | void ShipPart::death() |
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| 86 | { |
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[10068] | 87 | //if (!(this->isAlive())) |
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| 88 | //return; |
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[10053] | 89 | |
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[10067] | 90 | this->explode(); |
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[10053] | 91 | this->setAlive(false); |
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| 92 | |
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[10058] | 93 | if(eventExecution_) |
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[10053] | 94 | { |
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[10058] | 95 | // Execute all destruction events |
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| 96 | for (unsigned int i = 0; i < this->eventList_.size(); i++) |
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| 97 | { |
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| 98 | this->getDestructionEvent(i)->execute(); |
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| 99 | } |
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[10053] | 100 | } |
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| 101 | |
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| 102 | // Remove this ShipPart from the parent. |
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[10023] | 103 | this->parent_->removeShipPart(this); |
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| 104 | } |
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| 105 | |
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[10067] | 106 | void ShipPart::explode() |
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| 107 | { |
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| 108 | BigExplosion* chunk = new BigExplosion(this->getContext()); |
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| 109 | chunk->setPosition(this->parent_->getPosition() + this->parent_->getOrientation() * (this->explosionPosition_)); |
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| 110 | //chunk->setPosition(this->parent_->getPosition() + this->parent_->getOrientation() * Vector3(this->entityList_[0]->getLocalInertia())); |
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| 111 | chunk->setVelocity(this->parent_->getVelocity()); |
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| 112 | |
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| 113 | // this->explosionSound_->setPosition(this->parent_->getPosition()); |
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| 114 | // this->explosionSound_->play(); |
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| 115 | } |
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| 116 | |
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[10019] | 117 | /** |
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| 118 | @brief |
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| 119 | Add a StaticEntity to the ShipPart. |
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| 120 | @param engine |
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| 121 | A pointer to the StaticEntity to be added. |
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| 122 | */ |
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| 123 | void ShipPart::addEntity(StaticEntity* entity) |
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| 124 | { |
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| 125 | OrxAssert(entity != NULL, "The Entity cannot be NULL."); |
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| 126 | this->entityList_.push_back(entity); |
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| 127 | } |
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| 128 | |
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| 129 | /** |
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| 130 | @brief |
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| 131 | Get the i-th StaticEntity of the ShipPart. |
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| 132 | @return |
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| 133 | Returns a pointer to the i-the StaticEntity. NULL if there is no StaticEntity with that index. |
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| 134 | */ |
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| 135 | StaticEntity* ShipPart::getEntity(unsigned int index) |
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| 136 | { |
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| 137 | if(this->entityList_.size() >= index) |
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| 138 | return NULL; |
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| 139 | else |
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| 140 | return this->entityList_[index]; |
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| 141 | } |
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| 142 | |
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| 143 | /** |
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| 144 | @brief |
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| 145 | Check whether the ShipPart has a particular Entity. |
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| 146 | @param engine |
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| 147 | A pointer to the Entity to be checked. |
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| 148 | */ |
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| 149 | bool ShipPart::hasEntity(StaticEntity* entity) const |
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| 150 | { |
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| 151 | for(unsigned int i = 0; i < this->entityList_.size(); i++) |
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| 152 | { |
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| 153 | if(this->entityList_[i] == entity) |
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| 154 | return true; |
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| 155 | } |
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| 156 | return false; |
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| 157 | } |
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| 158 | |
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[10052] | 159 | /** |
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| 160 | @brief |
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| 161 | Add a PartDestructionEvent to the ShipPart. |
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| 162 | @param engine |
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| 163 | A pointer to the PartDestructionEvent to be added. |
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| 164 | */ |
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[10053] | 165 | void ShipPart::addDestructionEvent(PartDestructionEvent* event) |
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[10052] | 166 | { |
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[10053] | 167 | OrxAssert(event != NULL, "The PartDestructionEvent cannot be NULL."); |
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| 168 | event->setParent(this); |
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| 169 | this->eventList_.push_back(event); |
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[10052] | 170 | } |
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| 171 | |
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| 172 | /** |
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| 173 | @brief |
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| 174 | Get the i-th PartDestructionEvent of the ShipPart. |
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| 175 | @return |
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| 176 | Returns a pointer to the i-the PartDestructionEvent. NULL if there is no PartDestructionEvent with that index. |
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| 177 | */ |
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| 178 | PartDestructionEvent* ShipPart::getDestructionEvent(unsigned int index) |
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| 179 | { |
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[10053] | 180 | if(this->eventList_.size() <= index) |
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[10052] | 181 | return NULL; |
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| 182 | else |
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| 183 | return this->eventList_[index]; |
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| 184 | } |
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| 185 | |
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[10019] | 186 | void ShipPart::setDamageAbsorption(float value) |
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| 187 | { |
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| 188 | this->damageAbsorption_ = value; |
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| 189 | } |
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| 190 | |
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[10023] | 191 | void ShipPart::setParent(ModularSpaceShip* ship) |
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| 192 | { |
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| 193 | this->parent_ = ship; |
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| 194 | } |
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| 195 | |
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[10019] | 196 | /** |
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| 197 | @brief |
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| 198 | Sets the health of the ShipPart. |
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| 199 | */ |
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| 200 | void ShipPart::setHealth(float health) |
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| 201 | { |
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| 202 | this->health_ = health; |
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| 203 | } |
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| 204 | |
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| 205 | /** |
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| 206 | @brief |
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| 207 | Handles a received hit. |
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| 208 | */ |
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| 209 | void ShipPart::handleHit(float damage, float healthdamage, float shielddamage, Pawn* originator) |
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| 210 | { |
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| 211 | if (parent_->getGametype() && parent_->getGametype()->allowPawnDamage(parent_, originator)) |
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| 212 | { |
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| 213 | if (shielddamage >= parent_->getShieldHealth()) |
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| 214 | { |
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| 215 | parent_->setShieldHealth(0); |
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| 216 | this->setHealth(this->health_ - (healthdamage + damage) * this->damageAbsorption_); |
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| 217 | parent_->setHealth(parent_->getHealth() - (healthdamage + damage) * (1 - this->damageAbsorption_)); |
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| 218 | } |
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| 219 | else |
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| 220 | { |
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| 221 | parent_->setShieldHealth(parent_->getShieldHealth() - shielddamage); |
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| 222 | |
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| 223 | // remove remaining shieldAbsorpton-Part of damage from shield |
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| 224 | shielddamage = damage * parent_->getShieldAbsorption(); |
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| 225 | shielddamage = std::min(parent_->getShieldHealth(),shielddamage); |
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| 226 | parent_->setShieldHealth(parent_->getShieldHealth() - shielddamage); |
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| 227 | |
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| 228 | // set remaining damage to health |
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| 229 | this->setHealth(this->health_ - ((damage - shielddamage) - healthdamage) * this->damageAbsorption_); |
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| 230 | parent_->setHealth(parent_->getHealth() - ((damage - shielddamage) - healthdamage) * (1- this->damageAbsorption_)); |
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| 231 | } |
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| 232 | } |
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[10023] | 233 | if (this->health_ < 0) |
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[10068] | 234 | this->alive_ = false; |
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| 235 | //this->death(); |
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[10067] | 236 | |
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| 237 | // (Ugly) Chatoutput of health, until a GUI for modularspaceships-shipparts is implemented. |
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| 238 | if (this->health_ < 0.2 * this->maxHealth_) |
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| 239 | { |
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| 240 | ChatManager::message("ShipPart " + this->getName() + " remaining health is 20%!"); |
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| 241 | return; |
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| 242 | } |
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| 243 | if (this->health_ < 0.4 * this->maxHealth_) |
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| 244 | { |
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| 245 | ChatManager::message("ShipPart " + this->getName() + " remaining health is 40%!"); |
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| 246 | return; |
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| 247 | } |
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| 248 | if (this->health_ < 0.6 * this->maxHealth_) |
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| 249 | { |
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| 250 | ChatManager::message("ShipPart " + this->getName() + " remaining health is 60%!"); |
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| 251 | return; |
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| 252 | } |
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| 253 | if (this->health_ < 0.8 * this->maxHealth_) |
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| 254 | { |
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| 255 | ChatManager::message("ShipPart " + this->getName() + " remaining health is 80%!"); |
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| 256 | return; |
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| 257 | } |
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[10019] | 258 | } |
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| 259 | |
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| 260 | |
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| 261 | /** |
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| 262 | @brief |
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| 263 | Adds the ShipPart to the input SpaceShip. |
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| 264 | @param ship |
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| 265 | A pointer to the SpaceShip to which the ShipPart is added. |
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| 266 | */ |
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| 267 | /*void ShipPart::addToSpaceShip(ModularSpaceShip* ship) |
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| 268 | { |
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| 269 | this->parent_ = ship; |
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| 270 | |
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| 271 | if (ship) |
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| 272 | { |
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| 273 | this->parentID_ = ship->getObjectID(); |
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| 274 | if (!ship->hasShipPart(this)) |
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| 275 | ship->addShipPart(this); |
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| 276 | } |
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| 277 | }*/ |
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| 278 | |
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| 279 | } |
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