/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ #ifndef _TeamGametype_H__ #define _TeamGametype_H__ #include "OrxonoxPrereqs.h" #include #include "Gametype.h" namespace orxonox { class _OrxonoxExport TeamGametype : public Gametype { public: TeamGametype(BaseObject* creator); virtual ~TeamGametype() {} void setConfigValues(); virtual void playerEntered(PlayerInfo* player); virtual void playerLeft(PlayerInfo* player); virtual bool allowPawnHit(Pawn* victim, Pawn* originator = 0); virtual bool allowPawnDamage(Pawn* victim, Pawn* originator = 0); virtual bool allowPawnDeath(Pawn* victim, Pawn* originator = 0); virtual void playerPostSpawn(PlayerInfo* player); protected: virtual SpawnPoint* getBestSpawnPoint(PlayerInfo* player) const; bool pawnsAreInTheSameTeam(Pawn* pawn1, Pawn* pawn2); std::map teamnumbers_; std::vector teamcolours_; unsigned int teams_; }; } #endif /* _TeamGametype_H__ */