/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ /** @file Mini4DgameBoard.h @brief Declaration of the Mini4DgameBoard class. @ingroup Pong */ #ifndef _Mini4DgameBoard_H__ #define _Mini4DgameBoard_H__ #include "mini4dgame/Mini4DgamePrereqs.h" #include "worldentities/StaticEntity.h" namespace orxonox { struct Mini4DgamePosition { Mini4DgamePosition(int x, int y, int z, int w) : x(x), y(y), z(z), w(w) {} int x; int y; int z; int w; }; struct Mini4DgameWinner { int winningRow[4]; int winningColumn[4]; int winningHeight[4]; int winningNumber[4]; int color_; }; /** @brief This class manages the board for @ref orxonox::Mini4Dgame "Mini4Dgame". @author Oliver Richter */ class _Mini4DgameExport Mini4DgameBoard : public StaticEntity { public: Mini4DgameBoard(Context* context); //virtual ~Mini4DgameBoard(); virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); bool isValidMove(const Mini4DgamePosition& move); void undoMove(); void makeMove(const Mini4DgamePosition& move); Mini4DgameWinner getWinner(); void changedGametype(); void checkGametype(); private: //void registerVariables(); std::vector moves; bool player_toggle_; BlinkingBillboard* blinkingBillboards[4][4][4][4]; int board[4][4][4][4]; //!< The logical board where the game takes place. board[row][column][height][number] }; } #endif /* _Mini4DgameBoard_H__ */