/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Marc Dreher * */ #ifndef _PacmanHUDinfo_H__ #define _PacmanHUDinfo_H__ #include "PacmanPrereqs.h" #include "Pacman.h" #include "tools/interfaces/Tickable.h" #include "overlays/OverlayText.h" #include namespace orxonox { class _PacmanExport PacmanHUDinfo : public OverlayText, public Tickable { public: PacmanHUDinfo(Context* context); virtual void tick(float dt) override; virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; virtual void changedOwner() override; inline void setShowPoints(bool value) { this->bShowPoints_ = value; } inline bool getShowPoints() const { return this->bShowPoints_; } inline void setShowMessage(bool value){ bShowMessage_ = value; } inline bool getShowMessage() const { return this->bShowMessage_; } inline void setMessageID(int value){ messageID = value; } inline int getMessageID() const { return messageID; } inline void setGhoststatus(bool value){ this->bShowGhoststatus_ = value; } inline int getGhoststatus() const { return this->bShowGhoststatus_; } inline void setGameover(bool value){ this->showgameover = value; } inline int getGameover() const { return this->showgameover; } inline void setlive(bool value){ this->showlive = value; } inline int getlive() const { return this->showlive; } inline void setlevel(bool value){ this->showlevel = value; } inline int getlevel() const { return this->showlevel; } private: Pacman* PacmanGame; bool bShowPoints_; bool bShowMessage_; bool bShowGhoststatus_; bool showgameover; bool showlive; bool showlevel; int messageID; }; } #endif /* _PacmanHUDinfo_H__ */