-- SingleplayerMenu.lua local P = createMenuSheet("SingleplayerMenu") P.levelList = {} P.itemList = {} function P.onLoad() P.createLevelList(nil) --buttons are arranged in a 1x2 matrix P:setButton(1, 1, { ["button"] = winMgr:getWindow("orxonox/SingleplayerStartButton"), ["callback"] = P.SingleplayerStartButton_clicked }) P:setButton(1, 2, { ["button"] = winMgr:getWindow("orxonox/SingleplayerBackButton"), ["callback"] = P.SingleplayerBackButton_clicked }) end function P.createLevelList(tag) P.levelList = {} P.itemList = {} local listbox = CEGUI.toListbox(winMgr:getWindow("orxonox/SingleplayerLevelListbox")) listbox:resetList() orxonox.GUIManager:setItemTooltipsEnabledHelper(listbox, true) local preselect = orxonox.LevelManager:getInstance():getDefaultLevel() local size = orxonox.LevelManager:getInstance():getNumberOfLevels() local index = 0 local level = nil while index < size do level = orxonox.LevelManager:getInstance():getAvailableLevelListItem(index) if level ~= nil then if tag == nil then table.insert(P.levelList, level) elseif level:hasTag(tag) then table.insert(P.levelList, level) end end index = index + 1 end for k,v in pairs(P.levelList) do local item = CEGUI.createListboxTextItem(v:getName()) item:setSelectionBrushImage(menuImageSet, "MultiListSelectionBrush") listbox:addItem(item) if v:getXMLFilename() == preselect then listbox:setItemSelectState(item, true) end P.itemList[k] = listbox:getListboxItemFromIndex(k-1) orxonox.GUIManager:setTooltipTextHelper(P.itemList[k], v:getDescription()) end end function P.SingleplayerStartButton_clicked(e) local listbox = CEGUI.toListbox(winMgr:getWindow("orxonox/SingleplayerLevelListbox")) local choice = listbox:getFirstSelectedItem() if choice ~= nil then local index = listbox:getItemIndex(choice) local level = P.levelList[index+1] if level ~= nil then orxonox.execute("startGame " .. level:getXMLFilename()) hideAllMenuSheets() end end end function P.SingleplayerBackButton_clicked(e) hideMenuSheet(P.name) end return P